userPeturcancel

7,103 Commits over 4,536 Days - 0.07cph!

3 Years Ago
Attack recycle time
3 Years Ago
More randomized muzzle flash
3 Years Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
3 Years Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
3 Years Ago
LocalPosAnim for screen signal distort.
3 Years Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
3 Years Ago
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3 Years Ago
Various screen related.
3 Years Ago
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3 Years Ago
Various lighting, material, occlusion, screen improvements. (WIP)
3 Years Ago
Materials
3 Years Ago
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3 Years Ago
Flamejet concept
3 Years Ago
LOD & fixes
3 Years Ago
Optimized attack prefab.
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed muzzle orientation again
3 Years Ago
Fixed attack prefab.
3 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
3 Years Ago
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3 Years Ago
Muzzle & eject loc, speed/cycle iteration.
3 Years Ago
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3 Years Ago
Screen content iteration. Oscilloscope.
3 Years Ago
Second screen light & AmbientLightLOD
3 Years Ago
64px instead of 128px
3 Years Ago
Canvas fix
3 Years Ago
Top screen & icon optimization.
3 Years Ago
Screen stuff & related shader+files.
3 Years Ago
Preliminary screen setup & related files.
3 Years Ago
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3 Years Ago
3 Years Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
3 Years Ago
Fixed merge fuckery in flare material.
3 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
3 Years Ago
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3 Years Ago
Flame jet iteration
3 Years Ago
Flame jet smoke
3 Years Ago
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3 Years Ago
Flamethrow WIP
3 Years Ago
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3 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard
3 Years Ago
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