userPeturcancel

7,065 Commits over 4,475 Days - 0.07cph!

3 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
3 Years Ago
Fixed merge fuckery in flare material.
3 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
3 Years Ago
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3 Years Ago
Flame jet iteration
3 Years Ago
Flame jet smoke
3 Years Ago
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3 Years Ago
Flamethrow WIP
3 Years Ago
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3 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Impact decal tweaks.
3 Years Ago
Recycle times & light instance fix.
3 Years Ago
Collision LOD tweaks.
3 Years Ago
Fixed subemitter linkage
3 Years Ago
Fixed inherited rotational bug
3 Years Ago
Fixing subemitter rotational inherentece fuckery WIP
3 Years Ago
Optimized collisions. LOD'd collisions fully away at 25m.
3 Years Ago
Velocity alignment jitter fix & tone improvements
3 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
3 Years Ago
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3 Years Ago
Test scene improvements.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Iterating Wood bullethole decal tweaks.
3 Years Ago
More fixes/iterations
3 Years Ago
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3 Years Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
3 Years Ago
Rock & concrete iteration/fixes
3 Years Ago
Concrete hits
3 Years Ago
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3 Years Ago
Scaling fix. Sandbag hit update.
3 Years Ago
Distance scalers.
3 Years Ago
Flesh impacts
3 Years Ago
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3 Years Ago
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3 Years Ago
Cloth, clothflesh, concrete, metalore
3 Years Ago
RNG'd occasional high impact hits, because all hits being samey is boring
3 Years Ago
3 Years Ago
Polish/fixes
3 Years Ago
Finalized metals & distance scaling.
3 Years Ago
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3 Years Ago
Incen ammo additive
3 Years Ago
Metal impacts with new atlases.
3 Years Ago
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