6,337 Commits over 4,475 Days - 0.06cph!
Splat updates for 8 channels.
Scene org & heightmap polish.
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness
Final grading for L.
Light emission driven by its own entity to simplify.
Slightly brighter underwater visibility.
merge from particle-fade-mod
Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
Atlas tweaks & particle system iteration
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
Final torchholder enabled state.
Blue bottomed atlas variant.
Torch flame & related files.
Sorted duplicate ember files from a prior messy merge.
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Progress.
Secondary atlas files & naming consistency.
Secondary spritesheet files
cctv_manpad added (missing file)
cctv_manpad profile added
First draft of the launcher digital display, prefabbed like the AH cam.
Fixed mesh compression issues.
NVG overlay mask properly round instead of having four pinched corners.
Manpad rocket uses the new model and airburst explosion.
Further tweaks.
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
Drag adjustments for the updated lifetime.
Unparent on destroy timing fixes.
Regular rocket smoke lifetime tweaks.