userPeturcancel

6,337 Commits over 4,475 Days - 0.06cph!

2 Years Ago
RNG'd occasional high impact hits, because all hits being samey is boring
3 Years Ago
Polish/fixes
3 Years Ago
Finalized metals & distance scaling.
3 Years Ago
Incen ammo additive
3 Years Ago
Metal impacts with new atlases.
3 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
3 Years Ago
More physicsmats & related files.
3 Years Ago
Glass & rock impacts
3 Years Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
3 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
3 Years Ago
Fixed buncha impacts
3 Years Ago
Viewmodel render setup for FX/lights
3 Years Ago
Fixed ember material disconnect in manpad rocket trail.
3 Years Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
3 Years Ago
Green & yellow bulb meshes
3 Years Ago
Force NVG scale 1 and distortion 0 in profile.
3 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
3 Years Ago
Fixed inverted light cookie.
3 Years Ago
Use attack_CNY
3 Years Ago
Fixed light binding. Scene backup.
3 Years Ago
Flame material fix
3 Years Ago
Updated attack_CNY to work with the IK semifix
3 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
3 Years Ago
Cherrypick particle IK fix
3 Years Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
3 Years Ago
Attack CNY prefab.
3 Years Ago
Incendiary ammo additive
3 Years Ago
Scene backup
3 Years Ago
Wiped 2 gigs of temp test files.
3 Years Ago
File org.
3 Years Ago
Explosive ammo additive LOD & prefab setup
3 Years Ago
Explosive ammo
3 Years Ago
Progress
3 Years Ago
Consistency pass with new impacts and bullettype additives WIP
3 Years Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
3 Years Ago
Nixed temp helper script.
3 Years Ago
Merge from main
3 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
3 Years Ago
Sorting fixes
3 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
3 Years Ago
Explosion post params/timings
3 Years Ago
Merge from main
3 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
3 Years Ago
Updated world model as well.
3 Years Ago
Smoother candle cycle.
3 Years Ago
Small material/texture SSS/AO tuning for new lighting.
3 Years Ago
Muzzle FX & ejection location improvements.
3 Years Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
3 Years Ago
Wick fx
3 Years Ago
Pilot collider particle fix.