6,245 Commits over 4,414 Days - 0.06cph!
Reworked the train signal lights and lighting.
999 more bakes to fix various vertex precision problem areas
Heli wreckage & related files.
Fixed smoothness inconsistencies in all the rock_formation_small materials.
Splat updates for 8 channels.
Scene org & heightmap polish.
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness
Final grading for L.
Light emission driven by its own entity to simplify.
Slightly brighter underwater visibility.
merge from particle-fade-mod
Merge from particle-fade-mod
Readied for the new screenspace features.
Converted small streaks to 6P shading
Medium core is 6P shaded
Atlas iteration
New smaller mushroom atlas for better M/L difference
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
Atlas tweaks & particle system iteration
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
Final torchholder enabled state.
Blue bottomed atlas variant.
Torch flame & related files.
Sorted duplicate ember files from a prior messy merge.
Large explosion stuff & temp working files.
Merge from post-radial-blur
XL ground kickup experiment working files & scene backup
Progress.
Secondary atlas files & naming consistency.
Secondary spritesheet files
cctv_manpad added (missing file)
cctv_manpad profile added
First draft of the launcher digital display, prefabbed like the AH cam.
Fixed mesh compression issues.