8,343 Commits over 3,957 Days - 0.09cph!
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Neutral setup for guncam UI
Super minor bounce & screen brightness tweak.
Remaining widgets for AH gunner's screen
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Guncam progress & related files.
Scene/UI progress & related files
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Post tweaks for text contrast
Adjusted cockpit interior lights to match the final gun camera look
AH post grading WIP
Underlying material tweaks
Curved screen mesh for the camera render target
Recovered old dash lights
Added FX/Lighting prefab to AH
Ground effect tweaks.
Cockpit damage lights for better pilot feedback.
Tweaks to mats/textures for upcoming better gunner's screen integration.
Finalizing prefab / scene backup
Damage flames & smoke get fanned and increase in volume & intensity with movement.
Further spawn-over-distance polish
Optimized & polished the ground blast effect.
Box filtering for less light bleed.
Cockpit_Em texture tweak for the gun turret.
Reworked cockpit damage FX to not need collision planes.
Motion inheritance progress
Mat vertex displacement fix
In flight emission-over-time damage stuff WIP
Iteration on engine & lighting.
Scene backup.
FX meshes & related files.
More turbine & damage stuff.
Related materials.
Scene backup.
Mat tweaks for turbine FX.
Scene backup.
Various material & texture params and tweaks.
Emissive texture.
Scene backup.
Bespoke tuning for Procmap's shore gradient.
Texture levels & mat tweaks.
Testlevel properly coast splatted
Foam composite
Pre-levels checkpoint for foam