6,883 Commits over 4,383 Days - 0.07cph!
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Muzzle & eject loc, speed/cycle iteration.
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Screen content iteration.
Oscilloscope.
Second screen light & AmbientLightLOD
Top screen & icon optimization.
Screen stuff & related shader+files.
Preliminary screen setup & related files.
More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.
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Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
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Converted textures and material from deprecated core shader setup, to rust standard
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Recycle times & light instance fix.
Fixed inherited rotational bug
Fixing subemitter rotational inherentece fuckery WIP
Optimized collisions. LOD'd collisions fully away at 25m.
Velocity alignment jitter fix & tone improvements
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
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Iterating
Wood bullethole decal tweaks.
Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.