userPeturcancel

6,883 Commits over 4,383 Days - 0.07cph!

2 Years Ago
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2 Years Ago
Muzzle & eject loc, speed/cycle iteration.
2 Years Ago
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2 Years Ago
Screen content iteration. Oscilloscope.
2 Years Ago
Second screen light & AmbientLightLOD
2 Years Ago
64px instead of 128px
2 Years Ago
Canvas fix
2 Years Ago
Top screen & icon optimization.
2 Years Ago
Screen stuff & related shader+files.
2 Years Ago
Preliminary screen setup & related files.
2 Years Ago
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2 Years Ago
2 Years Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
2 Years Ago
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2 Years Ago
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2 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Years Ago
Fixed merge fuckery in flare material.
2 Years Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
2 Years Ago
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Flame jet iteration
2 Years Ago
Flame jet smoke
2 Years Ago
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2 Years Ago
Flamethrow WIP
2 Years Ago
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2 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Impact decal tweaks.
2 Years Ago
Recycle times & light instance fix.
2 Years Ago
Collision LOD tweaks.
2 Years Ago
Fixed subemitter linkage
2 Years Ago
Fixed inherited rotational bug
2 Years Ago
Fixing subemitter rotational inherentece fuckery WIP
2 Years Ago
Optimized collisions. LOD'd collisions fully away at 25m.
2 Years Ago
Velocity alignment jitter fix & tone improvements
2 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Years Ago
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2 Years Ago
Test scene improvements.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Iterating Wood bullethole decal tweaks.
2 Years Ago
More fixes/iterations
2 Years Ago
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2 Years Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.