userPeturcancel

8,343 Commits over 3,957 Days - 0.09cph!

2 Years Ago
Rocket & impact WIP
2 Years Ago
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2 Years Ago
Neutral setup for guncam UI
2 Years Ago
Super minor bounce & screen brightness tweak.
2 Years Ago
Remaining widgets for AH gunner's screen
2 Years Ago
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2 Years Ago
Backup
2 Years Ago
Guncam progress & related files.
2 Years Ago
UI progress
2 Years Ago
Scene/UI progress & related files
2 Years Ago
Missing file
2 Years Ago
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2 Years Ago
Roboto mono TMP asset
2 Years Ago
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2 Years Ago
Post tweaks for text contrast
2 Years Ago
Text style
2 Years Ago
Adjusted cockpit interior lights to match the final gun camera look
2 Years Ago
Fix for certain TOD
2 Years Ago
AH post grading WIP Underlying material tweaks
2 Years Ago
Curved screen mesh for the camera render target
2 Years Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
2 Years Ago
Scene backup again
2 Years Ago
Scene backup
2 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
2 Years Ago
Finalizing prefab / scene backup
2 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
2 Years Ago
Further spawn-over-distance polish
2 Years Ago
Optimized & polished the ground blast effect.
2 Years Ago
Box filtering for less light bleed.
2 Years Ago
Cockpit_Em texture tweak for the gun turret.
2 Years Ago
Reworked cockpit damage FX to not need collision planes.
2 Years Ago
Motion inheritance progress Mat vertex displacement fix
2 Years Ago
In flight emission-over-time damage stuff WIP
2 Years Ago
Damage states
2 Years Ago
Final turbine fx
2 Years Ago
Iteration on engine & lighting.
2 Years Ago
Scene backup. FX meshes & related files.
2 Years Ago
Scene backup
2 Years Ago
More turbine & damage stuff. Related materials.
2 Years Ago
Scene backup. Mat tweaks for turbine FX.
2 Years Ago
Cleaner cockpit scheme
2 Years Ago
Progress backup
2 Years Ago
Scene backup. Various material & texture params and tweaks.
2 Years Ago
Emissive texture. Scene backup.
2 Years Ago
Bespoke tuning for Procmap's shore gradient.
2 Years Ago
Deep ocean tweaks.
2 Years Ago
Texture levels & mat tweaks.
2 Years Ago
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2 Years Ago
Testlevel properly coast splatted Foam composite
2 Years Ago
Pre-levels checkpoint for foam