userPeturcancel

7,070 Commits over 4,506 Days - 0.07cph!

3 Years Ago
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3 Years Ago
Incen ammo additive
3 Years Ago
Metal impacts with new atlases.
3 Years Ago
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3 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
3 Years Ago
More physicsmats & related files.
3 Years Ago
Glass & rock impacts
3 Years Ago
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3 Years Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
3 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
3 Years Ago
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3 Years Ago
Fixed buncha impacts
3 Years Ago
Viewmodel render setup for FX/lights
3 Years Ago
Fixed ember material disconnect in manpad rocket trail.
3 Years Ago
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3 Years Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
3 Years Ago
Green & yellow bulb meshes
3 Years Ago
Force NVG scale 1 and distortion 0 in profile.
3 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
3 Years Ago
Fixed inverted light cookie.
3 Years Ago
Use attack_CNY
3 Years Ago
Fixed light binding. Scene backup.
3 Years Ago
Flame material fix
3 Years Ago
Updated attack_CNY to work with the IK semifix
3 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
3 Years Ago
Cherrypick particle IK fix
3 Years Ago
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3 Years Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
3 Years Ago
Attack CNY prefab.
3 Years Ago
Incendiary ammo additive
3 Years Ago
Scene backup
3 Years Ago
Wiped 2 gigs of temp test files.
3 Years Ago
File org.
3 Years Ago
Explosive ammo additive LOD & prefab setup
3 Years Ago
Explosive ammo
3 Years Ago
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3 Years Ago
Progress
3 Years Ago
Consistency pass with new impacts and bullettype additives WIP
3 Years Ago
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3 Years Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
3 Years Ago
Nixed temp helper script.
3 Years Ago
Merge from main
3 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
3 Years Ago
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3 Years Ago
Sorting fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
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