userPeturcancel

6,572 Commits over 4,202 Days - 0.07cph!

2 Years Ago
Finalized some things
2 Years Ago
Clarity enhancements. Polish. Better screen snow.
2 Years Ago
Final'ish UI
2 Years Ago
CRT'esque frame using the new vignettes instead of a texture.
2 Years Ago
UI progress
2 Years Ago
UI progress
2 Years Ago
Cherrypicked serialization fix
2 Years Ago
Tweak because white on blue bg is pretty retro
2 Years Ago
Few more UI elements.
2 Years Ago
UI progress
2 Years Ago
UI files & scene backup
2 Years Ago
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2 Years Ago
Post profile
2 Years Ago
Baseline
2 Years Ago
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3 Years Ago
Fully fixed the banding issues on 6P
3 Years Ago
Swizzled R/G on Positive
3 Years Ago
Debug 6P setup
3 Years Ago
Another iteration of 6P files.
3 Years Ago
Further tests. Scene test setup.
3 Years Ago
Texture density changes for debugging orientation
3 Years Ago
3 Years Ago
Debug setup for 6P shader
3 Years Ago
First smoke puff using 6point (test)
3 Years Ago
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3 Years Ago
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3 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
3 Years Ago
3 Years Ago
3 Years Ago
Cleanup for moving 1/2
3 Years Ago
6P Mat update & scene backup
3 Years Ago
Aftersmoke WIP
3 Years Ago
Afterglow stuff & scene backup
3 Years Ago
Fix for high orientation & ground fx WIP
3 Years Ago
Orientation improvs / backup
3 Years Ago
Shockwave stuff / backup
3 Years Ago
Flare stuff & related files
3 Years Ago
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3 Years Ago
Scene backup
3 Years Ago
BRZone files
3 Years Ago
3 Years Ago
3 Years Ago
World space UV and camera near fade on parameter.
3 Years Ago
World scale stuff WIP
3 Years Ago
World UV WIP
3 Years Ago
Edge lines infinitely dynamic instead of repeating
3 Years Ago
Pre edge-blend animation checkpoint
3 Years Ago
3 Years Ago
Final'ish sans rad noise
3 Years Ago