userPeturcancel

6,245 Commits over 4,414 Days - 0.06cph!

3 Years Ago
River FX rework WIP
3 Years Ago
water fx atlases
3 Years Ago
Some IsDynamic fixes and LOD improvements.
3 Years Ago
Final
3 Years Ago
Iterating
3 Years Ago
Better movement behaviour on the exhaust
3 Years Ago
Applied FX & lighting to the main prefab. Iterations.
3 Years Ago
Tug exhaust FX Lighting prefab tweaks
3 Years Ago
Tugboat lighting&volume prefab. Scene backup
3 Years Ago
More tug things
3 Years Ago
Progress
3 Years Ago
Exterior lighting & exhaust WIP
3 Years Ago
Volumes & lighting WIP
3 Years Ago
Tug water interactions
3 Years Ago
WakeDisturbance iteration
3 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
3 Years Ago
More boat conversions & FX simplifications.
3 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
3 Years Ago
Boat FX / scene backup
3 Years Ago
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
3 Years Ago
diver torch functions in 3rd person
3 Years Ago
Hatchet drips
3 Years Ago
Melee weapon adaptation WIP
3 Years Ago
Motion inheritence fix
3 Years Ago
Viewmodel on/off function
3 Years Ago
New flare FX & related files. Torch texture size optimization Glass material tweaks
3 Years Ago
Reworked inner bulb and outer glass with new shader features
3 Years Ago
Progress & some stuff for Diogo
3 Years Ago
More viewmodel stuff WIP
3 Years Ago
Merge from diver_fx
3 Years Ago
Merge from main
3 Years Ago
Scene additions for Matt. Pool, volumetrics volume.
3 Years Ago
Cleanup
3 Years Ago
Material iteration
3 Years Ago
Droplet meshes & shader
3 Years Ago
Experiments
3 Years Ago
Merge from lighting_test_scene
3 Years Ago
Remaining test map stuff for Matt Fixed a small issue with the green gambling light
3 Years Ago
Art test scene WIP/backup
3 Years Ago
Turn off all exterior lights during daytime.
3 Years Ago
Fixed the close flare on the new ceiling light fixture
3 Years Ago
Final playthrough polish on lighting prefab.
3 Years Ago
Updated explosion_underwater_surface for the new water
3 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
3 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
3 Years Ago
Bugfixes
3 Years Ago
Cleaned up old temp lighting from the scene.
3 Years Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
3 Years Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
3 Years Ago
Remaining lighting