userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

2 Years Ago
Pre-levels checkpoint for foam
2 Years Ago
Foam composite03
2 Years Ago
Foam composite backup.
2 Years Ago
Scene setup for water FX.
3 Years Ago
Stab hits
3 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
3 Years Ago
Replaced placeholder FX on Crafter
3 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
3 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
3 Years Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
3 Years Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
3 Years Ago
Glass shard gib subemitter replacement and sinking logic
3 Years Ago
Revised wood impacts using the new meshes.
3 Years Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
3 Years Ago
Scene backup Organized some files in the messy effects folder
3 Years Ago
Revised metal impacts. Sparking occasionally instead of always.
3 Years Ago
Setup Matt's improved gib models.
3 Years Ago
New gib meshes. Scene backup.
3 Years Ago
Physicsmat impacts iteration & related files.
3 Years Ago
Merge from main
3 Years Ago
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
3 Years Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
3 Years Ago
Disabled LightEx from the bounce because potential timing desync
3 Years Ago
Made the alarm & bounce pulse.
3 Years Ago
Clipped the PFX prefab onto the ice throne.
3 Years Ago
Changed one word from outside to inside
3 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
3 Years Ago
Alarm tweak WIP
3 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
3 Years Ago
Ice fumes final'ish
3 Years Ago
Ice fumes WIP
3 Years Ago
Fixed Ice Throne not using the roughness texture on the foliage shader. Minor param tweaks.
3 Years Ago
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
3 Years Ago
Merge from xmas_2022
3 Years Ago
Test scene backup
3 Years Ago
Enhanced the FX/lighting around the Xmas tunnel loot box
3 Years Ago
Tweaked some bounce to behave with the spawned entrance door.
3 Years Ago
Applied new lighting and post to candy tunnels
3 Years Ago
Added post process override triggerse to tunnel pieces
3 Years Ago
Atmosphere volume into the entrance prefab
3 Years Ago
merge from xmas_2022
3 Years Ago
Added ground cream piles to some pieces
3 Years Ago
Final piece & iteration
3 Years Ago
▇█▌▇ ▆▉▋▄ ▊▅▇▄▇▉ ▅▌▌ ▊▅▆▉▇ ▉▋▍▆▉▊▅.
3 Years Ago
Corner piece & more iterations
3 Years Ago
Collapse piece + iterations
3 Years Ago
More pieces & prefab tweaks.
3 Years Ago
More tunnel pieces & iteration
3 Years Ago
Wide tunnel tests
3 Years Ago
Moved the bounce light away from the gumdrop prefab, because it is not always used.