userPeturcancel

6,767 Commits over 4,294 Days - 0.07cph!

3 Years Ago
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3 Years Ago
Shockwave improvements
3 Years Ago
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3 Years Ago
Fixed Abyss Torch being lit when dropped.
3 Years Ago
Functional ground effect
3 Years Ago
Shockwave + ground effect tests
3 Years Ago
3 Years Ago
Explosion iterations
3 Years Ago
Explosion tonemapping iterations
3 Years Ago
Explosion files & research backup.
3 Years Ago
Main cannon ground effect
3 Years Ago
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
3 Years Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
3 Years Ago
Main & coax muzzle FX.
3 Years Ago
Cannon related FX & some more random stuff Unused file cleanup.
3 Years Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
3 Years Ago
Firing effects WIP & related temp files.
3 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
3 Years Ago
Flame stuff WIP
3 Years Ago
More.
3 Years Ago
Fire flipbook files.
3 Years Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
3 Years Ago
Layout grouped in an optional skin name text field under the weapon name.
3 Years Ago
WeaponRackInfo UI polish & localization tokens
3 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
3 Years Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
3 Years Ago
S/M/L explosion FX variants for the underwater portion as well.
3 Years Ago
Rotor wash underwater render fix.
3 Years Ago
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3 Years Ago
Hatch burnout one-shot
3 Years Ago
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3 Years Ago
Exhaust & damage states WIP
3 Years Ago
V2 lighting prefab
3 Years Ago
3 Years Ago
Large/med/small surface prefabs.
3 Years Ago
Small/medium surface
3 Years Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
3 Years Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
3 Years Ago
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3 Years Ago
3 Years Ago
1/2 low hanging fruit visual facelift
3 Years Ago
Fixed moonpool surface not really rendering at all.
3 Years Ago
Swamp & lake material fixes
3 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
3 Years Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
3 Years Ago
Reapplied AK drip.