userPeturcancel

6,838 Commits over 4,322 Days - 0.07cph!

3 Years Ago
Merge from save241
3 Years Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
3 Years Ago
rocket_basic projectile updated
3 Years Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
3 Years Ago
Shader files.
3 Years Ago
Smoke files.
3 Years Ago
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3 Years Ago
Baseline
3 Years Ago
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3 Years Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
3 Years Ago
General rocket trail FX
3 Years Ago
Rocket trail replacements WIP
3 Years Ago
Merge from main
3 Years Ago
F15 flare FX
3 Years Ago
Atlas for flares. Scene backup.
3 Years Ago
Contrail & flare progress backup
3 Years Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
3 Years Ago
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3 Years Ago
Texture files. UV fixes. Scene backup.
3 Years Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
3 Years Ago
Dynamic ribbon stuff
3 Years Ago
Mesh candidate. Scene backup.
3 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
3 Years Ago
Further display clarity improvements.
3 Years Ago
Analog TV filter resolution increase for better large-screen clarity.
3 Years Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
3 Years Ago
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3 Years Ago
Fixed the gunner compass being fubar
3 Years Ago
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3 Years Ago
Fixed ClearAlpha being all whack on the gunner cam
3 Years Ago
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3 Years Ago
Rocket over-distance FX
3 Years Ago
Animated rig thing for making moving projectile FX.
3 Years Ago
Launcher firing sequence
3 Years Ago
More working files (6P atlases) Separated temps from finals.
3 Years Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
3 Years Ago
Mergable nuke w/ necessary shader fixes.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
Consistency fixes for post smoke.
3 Years Ago
Cloud termination atlas WIP
3 Years Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
3 Years Ago
Material fixes.
3 Years Ago
3 Years Ago
6P orientation debug ball is motion blended.
3 Years Ago
More 6P smoke iteration/studying
3 Years Ago
Merge from shader-fix-2
3 Years Ago
6P transmission debug