8,345 Commits over 3,957 Days - 0.09cph!
Pumpkin emissive texture tweak
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Merge from VFX (Small furnace)
Furnace FX/Lighting refresh & optimization
Merge from vfx (Cursed Cauldron)
Made a more still disabled water surface for the cauldron, instead of having it be a magical perpetual wave machine.
Cleanup.
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
Scene backup.
Cauldron refresh files.
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Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge fix for campfire as the folder moved.
Fixed merge issues with large furnace
Campfire & fireplace prefabs
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop
New hurtzone if you're monkeying around on the large furnace
Packed into prefab & cleanup
Other mat tweaks.
Scene backup & mat tweaks
Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
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Atlas padding fixes
Scene backup
New atlas renders for generic floating flame particles.
Iterating to reduce billboard effect
New render sequence for flames on relatively flat surfaces.
Scene backup & some mat tweaks.
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
Big furnace WIP
Fireplace vertex paint tweaks to fix artifacts from a specific angle
Speed & light iteration.
Vertex color tweaks.
Final'ish fireplace fx/light revamp
Light animations & tweaks.
Motion vector atlas size optimization
Fireplace lighting setup & cleanup
Fx iteration
New sprite sheets & scene backup.
Bespoke mesh file for fireplace fx iteration
Scene backup
Some file renames/moves for consistency/organization
Asset farmed up all the other fire props.
Campfire tweaks.
Pfx scene backup.
Added a second small elevated unshadowed light to soften the campfire close proximity lighting
LOD distance tweaks.