8,345 Commits over 3,957 Days - 0.09cph!
Last few effects & related files
New gib files
Scene backup
Physics material farm & related materials
Crapload of temp files + scene backup
Fixed molotov_w 3rd person model always burning up close up when held.
Pushed LODs on it slightly outward.
Molotov impact burst FX WIP prefab backup
Added a light source to an airbourne molotov.
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing.
Iterated on the trail.
Molotov.deployed fire trail while in the air (a bit ghetto atm)
HDR tweak on Molo flames.
Molotov ground flame iteration
Final'ish ground flame prefab
Fixed locomotive ceiling light fixture vanishing when the lights are off.
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
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Fixed nobuild zones in the new road tunnels
Updated locomotive FXs/lights for the mesh rework.
Experimental files / backup
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default
Replaced the old cringe molotov ground fire placeholder with a new marginally better but still cringy ground fire placeholder, god bless.
Moved molotov fx temp files into a new subfolder to declutter /effects
Molotov ground progress backup
Slight offset gymnastics to shift the point light away from its particle.
FB boom emission issue fix 2/2
127.8% more flashy flashbang
anotha one (still missing some stuff)
Flashbang boom draft/placeholder
Temp working files backup
Temp fx prefabs & related files.
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
Coaling tower FX fix for the top part of the chute