userPeturcancel

6,522 Commits over 4,171 Days - 0.07cph!

3 Years Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
3 Years Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
3 Years Ago
finalized composite smoke
3 Years Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
3 Years Ago
Shifted from using subemitters on the rocket projectiles
3 Years Ago
Rocket trails WIP Animation helper tweaks
3 Years Ago
Rocket WIP
3 Years Ago
Set up helper animations for rocket FX
3 Years Ago
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3 Years Ago
Mege from tut_island
3 Years Ago
Merge from main
3 Years Ago
Final baseline pending some further decisions. File cleanup and organization.
3 Years Ago
Scene & terrain backup
3 Years Ago
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3 Years Ago
Fixed setup issues. Cleanup.
3 Years Ago
Source files & scene
3 Years Ago
PFX scene backup Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
3 Years Ago
Dynamic light improvements for backblast
3 Years Ago
Spawn distribution system setup for a multi rocket pod. Scene backup & minor file tweaks.
3 Years Ago
Rocket & impact WIP
3 Years Ago
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3 Years Ago
Neutral setup for guncam UI
3 Years Ago
Super minor bounce & screen brightness tweak.
3 Years Ago
Remaining widgets for AH gunner's screen
3 Years Ago
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3 Years Ago
Backup
3 Years Ago
Guncam progress & related files.
3 Years Ago
UI progress
3 Years Ago
Scene/UI progress & related files
3 Years Ago
Missing file
3 Years Ago
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3 Years Ago
Roboto mono TMP asset
3 Years Ago
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3 Years Ago
Post tweaks for text contrast
3 Years Ago
Text style
3 Years Ago
Adjusted cockpit interior lights to match the final gun camera look
3 Years Ago
Fix for certain TOD
3 Years Ago
AH post grading WIP Underlying material tweaks
3 Years Ago
Curved screen mesh for the camera render target
3 Years Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
3 Years Ago
Scene backup again
3 Years Ago
Scene backup
3 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
3 Years Ago
Finalizing prefab / scene backup
3 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
3 Years Ago
Further spawn-over-distance polish
3 Years Ago
Optimized & polished the ground blast effect.
3 Years Ago
Box filtering for less light bleed.
3 Years Ago
Cockpit_Em texture tweak for the gun turret.
3 Years Ago
Reworked cockpit damage FX to not need collision planes.