8,345 Commits over 3,957 Days - 0.09cph!
New lightgroup for the 'stopped' state.
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
Locomotive instrument panel does a little lightshow when you couple with a new wagon.
Also small texture tweaks to facilitate it.
Coal tower emptying tweak for new tinting purposes
Locomotive roof fans rotate and have darkness behind them
Application of FX/Lighting to the locomotive (slight logic bugs atm)
Coaling tower emptying FX prefab & related files
Wagon unloading fx & train prefab iteration
LOD distance polish.
Elevation bake.
Cleaned all the spline source stuff.
Mergable changeset.
Tunnel reverb zones.
Decor & clutter autospawn fixes.
Other small stuff
Various tunnel fixes/polish
Lighting iteration & terrain/underground volumes
Loot spawns for new tunnels.
Reapplied fix for Site-A tunnel entrance sometimes murdering people
Finalized tunnels sans reverb/dimming volumes.
Splatting & lighting around second tunnel
Terrain sculpts for one tweaked tunnel entrance
No terrain blend variant of the snow pile material.
Backup in case this is dumb
Scene backup/south tunnel
Tunnel progress & related files.
Road tunnel lighting prefab.
Road tunnels dressing + lighting progress
Baked the spline extruded road tunnels down into standard unity meshes.
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
Moved small oil a little bit to allow the Chinook to properly land.
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
Further ore spawn rate tweaks.
Trickled in the previously applied small fixes.
Brought the fishing villages up to procmap spec.
Added the 3 new monuments & surrounding spawns back in again.
Hapis scene file from
71607
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Expanded roadside spawn areas.
Mergable RC.
Fixed berries & potatos not sprouting.
Fixed some terrain height and splat issues around the new monuments.
Arctic base topo & splat finalization.
Finalized sculpts/spawns around arctic base