userPeturcancel

6,618 Commits over 4,202 Days - 0.07cph!

3 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
3 Years Ago
Merge from parent
3 Years Ago
Optimized rotor blur texture placeholder.
3 Years Ago
Split AH UI sprites into LoRes/HiRes variants.
3 Years Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
3 Years Ago
Small lighting prefab fix.
3 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
3 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
3 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
3 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
3 Years Ago
Prefab backup
3 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
3 Years Ago
Prefab backup
3 Years Ago
Lighting tweaks WIP & related mats & post profile.
3 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
3 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
3 Years Ago
Finished relighting, sans final LOD distance pass.
3 Years Ago
Lighting prefab backup
3 Years Ago
Potplant material tweak. Uses foliage SSS.
3 Years Ago
Lighting progress
3 Years Ago
Lighting prefab progress
3 Years Ago
Applied a no backface cull material to this.
3 Years Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
3 Years Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
3 Years Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
3 Years Ago
Lighting prefab backup
3 Years Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
3 Years Ago
Last region WIP
3 Years Ago
Fixes. Emissive mat tweaks.
3 Years Ago
Finalized silo. Related prefab tweaks.
3 Years Ago
Silo area WIP. Related prefab tweaks.
3 Years Ago
Volumetric truncated radius clipping fix.
3 Years Ago
Finalized another sector
3 Years Ago
Lighting prefab backup
3 Years Ago
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3 Years Ago
Truck area
3 Years Ago
Slight tweak on silo_rock.mat so that it lights better.
3 Years Ago
Main area WIP.
3 Years Ago
Max size 64. 32 turned out problematic.
3 Years Ago
Finalized office area.
3 Years Ago
Changed one AC duct piece into another type for lighting purposes.
3 Years Ago
Lighting prefab backup
3 Years Ago
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
3 Years Ago
Fixed BookPile4's messed up shadow caster.
3 Years Ago
Remaining living quarters. Fluorescent B&C prefabs have embedded spotlights.
3 Years Ago
New red spinner variant. Red hue tweak on material.
3 Years Ago
LOD fix.
3 Years Ago
Fixed tint on red siren spinner volumetrics
3 Years Ago
Lighting prefab backup
3 Years Ago
Lighting prefab progress