userPeturcancel

8,345 Commits over 3,957 Days - 0.09cph!

3 Years Ago
Boomtests
3 Years Ago
New lightgroup for the 'stopped' state.
3 Years Ago
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
3 Years Ago
Locomotive instrument panel does a little lightshow when you couple with a new wagon. Also small texture tweaks to facilitate it.
3 Years Ago
Coal tower emptying tweak for new tinting purposes
3 Years Ago
Locomotive roof fans rotate and have darkness behind them
3 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
3 Years Ago
Train coupling FX prefab
3 Years Ago
Final loading/unloading
3 Years Ago
FX iterating backup
3 Years Ago
Coaling tower emptying FX prefab & related files
3 Years Ago
Wagon unloading fx & train prefab iteration
3 Years Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
3 Years Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
3 Years Ago
Various tunnel fixes/polish
3 Years Ago
Lighting iteration & terrain/underground volumes
3 Years Ago
Loot spawns for new tunnels.
3 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
3 Years Ago
Finalized tunnels sans reverb/dimming volumes.
3 Years Ago
Splatting & lighting around second tunnel
3 Years Ago
Terrain sculpts for one tweaked tunnel entrance
3 Years Ago
Lighting checkpoint
3 Years Ago
South tunnel dressing
3 Years Ago
No terrain blend variant of the snow pile material.
3 Years Ago
Backup in case this is dumb
3 Years Ago
Scene backup/south tunnel
3 Years Ago
Finalized north tunnel
3 Years Ago
Tunnel progress & related files.
3 Years Ago
Road tunnel lighting prefab.
3 Years Ago
Road tunnels dressing + lighting progress
3 Years Ago
Road tunnels progress
3 Years Ago
Road tunnel dressing WIP
3 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
3 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
3 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
3 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
3 Years Ago
Further ore spawn rate tweaks.
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
3 Years Ago
Hapis scene file from 71607
3 Years Ago
3 Years Ago
▊▌▆█ ▅▍▊▄▍▄▊▅ ▉▌▇ ▊ ▅▉▋ ▇▋▊▋▍▌▉▅▇.
3 Years Ago
Launch fix maybe.
3 Years Ago
3 Years Ago
Expanded roadside spawn areas. Mergable RC.
3 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
3 Years Ago
Arctic base topo & splat finalization.
3 Years Ago
Finalized sculpts/spawns around arctic base
3 Years Ago
Sculpts for arctic base
3 Years Ago
Arctic base WIP