userPeturcancel

6,653 Commits over 4,202 Days - 0.07cph!

3 Years Ago
Shader backup
3 Years Ago
▅▍█▅▍▄▇▇ ▋▌▌▇▋ ▆▌▆ ▉▊ ▊▄█▄▌▉.
3 Years Ago
Topside lighting mods to facilitate house changes WIP
3 Years Ago
Topside adjustments for the new cabin interior. S2P
3 Years Ago
▅▊▋▉█▍▆▄ ▅█▅ ▋▊█ ▄▉▅ ▉▍▅▊▅▅ ▊▇▊▍▊▇▋▉. (▆▇▄▉▆▊▆▌▌ ▅▆ ▇▊▋▋ ▆▅▅▊ ▅▉█▋▉▍█ ▄▅▌▍▊ ▋█▌▌ ▇▉▍▋▍ ▍▋▅▄█▋█▍▉▇ ▋█▊ ▉▄▌ ▉▉▉▋▉▄▄▌ ██▍▌ ▌▇▋▅▇▋▆▋.)
3 Years Ago
Fixed bad positioning on the distance flare.
3 Years Ago
Various final fixes.
3 Years Ago
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3 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
3 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
3 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
3 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
3 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
3 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
3 Years Ago
Zeroed prefab coords because OCD
3 Years Ago
Worklight_single prefab setup
3 Years Ago
Lighting prefab backup
3 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
3 Years Ago
Final'ish sans new worklights.
3 Years Ago
Fixes. 1 less shadow caster.
3 Years Ago
Topside prefab backup
3 Years Ago
S2P's the WIP lights
3 Years Ago
Prefab backup
3 Years Ago
Fixed the blurred rotors not casting shadows.
3 Years Ago
This was supposed to be clamped. Scene backup.
3 Years Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
3 Years Ago
Final'ish gunner screen Cleanup
3 Years Ago
Progress with new shaders
3 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
3 Years Ago
Can't remember what I changed, but it was something.
3 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
3 Years Ago
Positioning polish & naming convention
3 Years Ago
New lo-fi digital compass strip
3 Years Ago
Compass fixes
3 Years Ago
UI progress & related image tweaks.
3 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
3 Years Ago
Merge from parent
3 Years Ago
Optimized rotor blur texture placeholder.
3 Years Ago
Split AH UI sprites into LoRes/HiRes variants.
3 Years Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
3 Years Ago
Small lighting prefab fix.
3 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
3 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
3 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
3 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
3 Years Ago
Prefab backup
3 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
3 Years Ago
Prefab backup
3 Years Ago
Lighting tweaks WIP & related mats & post profile.
3 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.