userPeturcancel

7,607 Commits over 3,653 Days - 0.09cph!

3 Years Ago
Baked new road network down into mesh assets & applied to scene.
3 Years Ago
Mergable
3 Years Ago
Forest spawns WIP
3 Years Ago
Final ore spawn topo masking
3 Years Ago
More topos/backup
3 Years Ago
Topo mask backup
3 Years Ago
More list fixes.
3 Years Ago
More fixes
3 Years Ago
Going through the bug list
3 Years Ago
player spawn rules
3 Years Ago
Topo cleanup
3 Years Ago
More topos. Buncha more fixes.
3 Years Ago
More topo masking
3 Years Ago
Topology masks WIP
3 Years Ago
First batch of post-testing fixes
3 Years Ago
Road tunnel PHer colliders, layers, and into content bundle
3 Years Ago
Road tunnel placeholder material fixes.
3 Years Ago
Pre-topomask checkpoint
3 Years Ago
Various fixes
3 Years Ago
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3 Years Ago
Added Bill's material setup script.
3 Years Ago
Missing files
3 Years Ago
Part1
3 Years Ago
mf main
3 Years Ago
Remaining stuff for mergability
3 Years Ago
Organizing remaining statics WIP
3 Years Ago
Remaining mines pass.
3 Years Ago
Loot progress
3 Years Ago
Finished ruining my wrist by splatting around all the new roads.
3 Years Ago
Splat fixes
3 Years Ago
Miltun final pass
3 Years Ago
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3 Years Ago
3 Years Ago
More monument prep
3 Years Ago
3 Years Ago
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3 Years Ago
Splat fixes & mine stuff
3 Years Ago
Mines final pass WIP
3 Years Ago
More loot/trigger/miscfixes stuff
3 Years Ago
3 Years Ago
Water treatment plant final pass
3 Years Ago
Refinery pass
3 Years Ago
Bunker textures/materials tweak -ezmeow
3 Years Ago
Satdish Island pass
3 Years Ago
More fixes, more loot
3 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
3 Years Ago
Remaining Site B pass
3 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.