userPeturcancel

6,401 Commits over 4,141 Days - 0.06cph!

3 Years Ago
Iterated on candle flame FX
3 Years Ago
Door mat fix
3 Years Ago
Safe (non-SF) ghost door material with edge highlight
3 Years Ago
Ghostly shader texture addition tweaks for later
3 Years Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
3 Years Ago
merge from portal fx
3 Years Ago
Removed shaderforge temporarily, because no need to merge it in here and now.
3 Years Ago
mf parent
3 Years Ago
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it Meshes and materials for ghost door PortalArt prefab
3 Years Ago
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3 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
3 Years Ago
Scene backup
3 Years Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
3 Years Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
3 Years Ago
mf main
3 Years Ago
Scene backup & related files
3 Years Ago
Dynamic flame WIP
3 Years Ago
Dynamic torch flame WIP
3 Years Ago
GPU instancing on some mats & texture import optimization
3 Years Ago
Final pikes iteration Scene backup
3 Years Ago
Zeroed the prefab because OCD
3 Years Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
3 Years Ago
Scene backup Tuna wall light fix
3 Years Ago
mf main
3 Years Ago
Tuna can light lighting/fx refresh. Optimized related textures. Stopped the mesh from creating those blank clutter materials that do nothing.
3 Years Ago
Tuna can wall light refresh
3 Years Ago
Asset farm setup.
3 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
3 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
3 Years Ago
Skull fire pit polish & related files.
3 Years Ago
Fire Pit mesh overlay & scene backup
3 Years Ago
mf main
3 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
3 Years Ago
Cleanup
3 Years Ago
▍▆▄▊-▄-▄▋▊▉▇▌█ ▅▆▄▄▋▅ ▇▆▇▋▌▆▌▌▇. ▊▅▌█ ▆▅█▌▍ ▋ █▇▉▉▆ ▄▍▌▅▅▉ ▌▍█ ▅█▄▋▆▇▋▌ ▅▋▅ ▉▊▍▉▆▊ ▇▄ ▇▇▋▌ ▊▄▊▍ █▋▋ ▌ ▋% ▅▇▆▌▅▋ ▊▊ ▍▉▅▋█▋▇ ▄▆▌█▅ ▋▉▅▇▉ ▇.▊ ▉█▇▄█▌▇ █▇ ▊▊▄▌▋██ ▋▊▄▆.
3 Years Ago
Halloween files
3 Years Ago
mf main
3 Years Ago
Pumpkin mat.
3 Years Ago
Hapis: Priority InsideTerrain violation fixes.
3 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
3 Years Ago
Fixed/Updated Cursed Cauldron static variant.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▍▍▇▄▉ ▍▋█▍▍▄▌: ▍▉▆██ ▄ ▊▇▉▌ ▆█▋▋▅▉ ▄▍▍▍▆ ▅▄▅▋▄ ▇█ ▊▄▇ ▌▅▅ ▉█▋▆▍▋▄▋ ▌▅▊▍▇▌▌▅▇▄ ▍▅▉▌█, ▄▊▇▊▆▊█ ██ ▆▊▅▋ ▌▌▄▆▍ ▉▆▍█▋▋▉▉ ▉▊▇▌▄▉▊▍ (▊▉▊ ▅▋▄█ ▊▆▊▋▊▅▆▉▄▋▅▍▊)
3 Years Ago
Scene backup too
3 Years Ago
Pumpkin emissive texture tweak
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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