7,579 Commits over 3,623 Days - 0.09cph!
SE splat cleanup & related.
Remaining new SE coastline.
SE topological landmarks.
Fixed detail tiling value being crazy high from the rock tint script.
South east area around new ring road
▆▇▇█▋▉ ▌▍▊▋ ▍▅▍▇█▅▊▍▊▆▇ ▄▊▆▄ ▆█▍▉ █▊▇▉▆▆▊
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
Epic file gymnastics to get road splines to ignore certain terrain sections
Pre road terrain ignore flags
More coastline & related.
Remaining Site B topside spawns & surrounding terrain
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Radtown 3 replacement/fix checkpoint
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
pre northeast splat checkpoint
Site A bunkers & sewers and more.
Lighthouse 2 & surroundings rework
▉▇▄▆ ▋▇█▅▍▍▋▄.
▄▋▊-▅█▄▌▋ ▇▋▉▋▉▇▌.
▌▄▇▍ ▋▋▉▊▊
▍▊██▄ ▍▆▌▆▉▉ ▌▄ ▊▌█▇█▇▉▌ ▉▉▉ ▄▌▉▋▉▇▊▄▍▅▋ ▆█▋▅ ▅▋▌▆▌