7,534 Commits over 3,592 Days - 0.09cph!
Scene backup.
Added snow variant of the coal piles.
Reshaped entire mid mountain area
Diversity pass on weather profiles.
Rainbow prefab application.
Final rainbow effect & files
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Rain impact improvements.
More voluptous mild snowfall.
Snowflakes stop rotating on impact.
Lightning cloud highlight texture set to high quality.
Fog multiplier in climate.prefab
Weather profiles (WIP)
Tweaked base sky twilight cloud color to be slightly less orange
Sun mesh brightness up a bit for fog compatibility
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Better stormy rain. Slight emission offset to compensate for horizontal movements
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
L2 Lightning & snowfall iteration
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
This was supposed to be commited
Remaining new south-west & coastal road, fishing village.
New southwest road & coast
Terrain mods around new road network WIP
Road network & launch site improvements WIP