userPeturcancel

8,345 Commits over 3,957 Days - 0.09cph!

4 Years Ago
That one laptop monitor no longer 9999 NITS HDR
4 Years Ago
More surface splash & related files
4 Years Ago
Water surface effect for underwater explosions WIP
4 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
4 Years Ago
Very slightly increased water surface transparency
4 Years Ago
Fixed ocean surface being so awfully transparent
4 Years Ago
Depth curve adjustment to darken shallows a bit.
4 Years Ago
Greenscreen fishy fish setup for Lewis
4 Years Ago
Torpedo thrust fx
4 Years Ago
Torpedo texturte/mat optimization
4 Years Ago
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4 Years Ago
Nixed particle plane collision not needed with the underwater masking. Forgot to add the headlight to SoloSub
4 Years Ago
Fixed window drop spray on the Duo sub
4 Years Ago
Solosub fx conversion Bubbles2 don't render above water
4 Years Ago
Temp file cleanup
4 Years Ago
Final underwater explosion & related
4 Years Ago
Underwater explosion WIP
4 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
4 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
4 Years Ago
Fixed light offset fuckery in 2 and 3-way moonpools
4 Years Ago
Cleaned out the old fog fakery
4 Years Ago
Fixed unwanted haze inside underwater bases
4 Years Ago
Underwater lab glass with fake fog parameters. Slightly less base water wobble again.
4 Years Ago
Toned down base water wiggle a bit.
4 Years Ago
Disabled projectors on the moonpools for testing.
4 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
4 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
4 Years Ago
Layer shuffling to stop caustics leaking everywhere
4 Years Ago
Various water tweaks
4 Years Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
4 Years Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
4 Years Ago
Buncha changes to facilitate the new underwater lighting plan (light extinction agnostic)
4 Years Ago
Temp working prefabs & ocean tweaks
4 Years Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
4 Years Ago
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4 Years Ago
Procmap underwater fix
4 Years Ago
Procedural Map Underwater scene
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Underwater lab lighting/post working files
4 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
4 Years Ago
Sub fx file organization
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
fx scene sub stuff
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
Fixed crazy massive bug with the wire tool texture
4 Years Ago
Basic neutral post profile for use in underground areas with the new stack
4 Years Ago
Slightly milder color temp gradiation across biomes