userPeturcancel

7,607 Commits over 3,653 Days - 0.09cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed the fix for the water splash impact
4 Years Ago
Better craggy watergun test range
4 Years Ago
Splash impact visibility improv
4 Years Ago
Watergun parameter & curve fixes
4 Years Ago
Craggy shooting range
4 Years Ago
Various waterpistol & gun fixes.
4 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
4 Years Ago
New streams & impacts
4 Years Ago
Yet another waterjet candidate
4 Years Ago
Watergun flamethrower style jet test
4 Years Ago
Alternative watergun jet implementation test
4 Years Ago
Innertube effect positional orienation & fixes
4 Years Ago
Watercraft strokes and kicks
4 Years Ago
Watercraft fx iteration
4 Years Ago
Watercraft destruction FX Naming consistency fix
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
4 Years Ago
Particle scene
4 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
4 Years Ago
Bespoke Slash/blunt vfx progress
4 Years Ago
More melee stuff. Manifest & scene backup.
4 Years Ago
Melee impact effects WIP Better metal impact base
4 Years Ago
Fixes
4 Years Ago
Full physicsmaterial farm for effects testing.
4 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
4 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
4 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
4 Years Ago
Water effect iterations.
4 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
4 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
4 Years Ago
Blood effect shader & particle conversion WIP
4 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
4 Years Ago
Merge from vfx_hdrp
4 Years Ago
merge from parent
4 Years Ago
Fixed pink animal footstep vfx
4 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
4 Years Ago
Scene backup & manifest
4 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
4 Years Ago
Final batch of ground effects
4 Years Ago
More splat effects
4 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
4 Years Ago
merge from parent
4 Years Ago
Working set of new ground effects