userPeturcancel

7,103 Commits over 4,536 Days - 0.07cph!

4 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
4 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
4 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
4 Years Ago
Prefab backup. Sign emissive tweaks.
4 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
4 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
4 Years Ago
4 Years Ago
Spike WIP
4 Years Ago
4 Years Ago
Custom vertex stream stuff with the updated shader. Scene backup
4 Years Ago
PixelLit Advanced shader tweaks from Diogo Scene backup & related files.
4 Years Ago
File backup
4 Years Ago
More explosion stuff (subbranched because spam)
4 Years Ago
Alternative spike atlas method & related files.
4 Years Ago
6 point normals, gradient normals & standard planes with halved UVs
4 Years Ago
Diogo's refraction shader fix.
4 Years Ago
Explosion test files & scene backup
4 Years Ago
Brief over-distance battery fire FX prefab file.
4 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
4 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
4 Years Ago
Prefab backup Another burnt material variant
4 Years Ago
Burning room WIP Burnt variant of the pallet material
4 Years Ago
FX prefab backup
4 Years Ago
FX prefab backup
4 Years Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
4 Years Ago
More
4 Years Ago
Env FX progress.
4 Years Ago
NMS progress & related files.
4 Years Ago
Progress
4 Years Ago
Improved electrical FX WIP
4 Years Ago
Spark textures are half-res but less compressed. Cheaper, looks better.
4 Years Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
4 Years Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
4 Years Ago
finalized composite smoke
4 Years Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
4 Years Ago
Shifted from using subemitters on the rocket projectiles
4 Years Ago
Rocket trails WIP Animation helper tweaks
4 Years Ago
Rocket WIP
4 Years Ago
Set up helper animations for rocket FX
4 Years Ago
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4 Years Ago
Mege from tut_island
4 Years Ago
Merge from main
4 Years Ago
Final baseline pending some further decisions. File cleanup and organization.
4 Years Ago
Scene & terrain backup
4 Years Ago
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4 Years Ago
Fixed setup issues. Cleanup.
4 Years Ago
Source files & scene
4 Years Ago
PFX scene backup Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
4 Years Ago
Dynamic light improvements for backblast
4 Years Ago
Spawn distribution system setup for a multi rocket pod. Scene backup & minor file tweaks.