userPeturcancel

6,904 Commits over 4,383 Days - 0.07cph!

4 Years Ago
Updated Candle Sets to the new FX and facelifted their lighting.
4 Years Ago
mf main
4 Years Ago
Scene backup
4 Years Ago
Iterated on candle flame FX
4 Years Ago
Door mat fix
4 Years Ago
Safe (non-SF) ghost door material with edge highlight
4 Years Ago
Ghostly shader texture addition tweaks for later
4 Years Ago
Cherrypicked in the new Jack O Lantern and skull spike skins visual refresh and fx.
4 Years Ago
merge from portal fx
4 Years Ago
Removed shaderforge temporarily, because no need to merge it in here and now.
4 Years Ago
mf parent
4 Years Ago
Renamed the ancient and now unused ConstructionWireframe2 shader to Ghostly, and reworked it Meshes and materials for ghost door PortalArt prefab
4 Years Ago
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4 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
4 Years Ago
Scene backup
4 Years Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
4 Years Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
4 Years Ago
mf main
4 Years Ago
Scene backup & related files
4 Years Ago
Dynamic flame WIP
4 Years Ago
Dynamic torch flame WIP
4 Years Ago
GPU instancing on some mats & texture import optimization
4 Years Ago
Final pikes iteration Scene backup
4 Years Ago
Zeroed the prefab because OCD
4 Years Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
4 Years Ago
Scene backup Tuna wall light fix
4 Years Ago
mf main
4 Years Ago
Tuna can light lighting/fx refresh. Optimized related textures. Stopped the mesh from creating those blank clutter materials that do nothing.
4 Years Ago
Tuna can wall light refresh
4 Years Ago
Asset farm setup.
4 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
4 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
4 Years Ago
Skull fire pit polish & related files.
4 Years Ago
Fire Pit mesh overlay & scene backup
4 Years Ago
mf main
4 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
4 Years Ago
Cleanup
4 Years Ago
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4 Years Ago
Halloween files
4 Years Ago
mf main
4 Years Ago
Pumpkin mat.
4 Years Ago
Hapis: Priority InsideTerrain violation fixes.
4 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
4 Years Ago
Fixed/Updated Cursed Cauldron static variant.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Scene backup too
4 Years Ago
Pumpkin emissive texture tweak