8,345 Commits over 3,957 Days - 0.09cph!
Unique flare mat for the lasers too.
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons.
Various texture optimizations.
Laser destination point lights hover slightly above the surface for better shading.
Tweaked laser colors for better consistency with other props.
Less hazyness in clear weather.
8 different gradient patterns for discofloor
Texture optimizations
Bunch of tiny tweaks on floor, ball and laser
Ball tweaks.
Floor lighting setup remade. Cheaper, less leaky.
Parameters for refactored soundlight
CraggyIsland back to
60777
Updated disco & soundlight prefabs
New discoball cubemap with better dynamic range for the dots
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Fixed the borked post exposure on biome profiles.
Few other related tweaks.
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NVG iteration, for a more Lo-Fi effect
CCTV effect for new post stack
Cleanup & organization.
Nixed soft camera frustum blend on that smoke mat.
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Night vision goggle post effects
Small exposure speed tweaks on main_base
New grading profiles for each biome.
Remaining full screen effects sans NVG pending blend features
Partial night vision effect, pending additional features
New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
Daytime brightness tweaks
Baseline env changes with the new post stack
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
More sub effects & related files
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effects scene backup & related new files
fixed gauge needle AO shadow being baked onto the dial face
added instrument panel emissive texture
other minor sub texture tweaks
Dashboard functions and interior WIP
FX scene backup & related files.