userPeturcancel

8,464 Commits over 4,018 Days - 0.09cph!

6 Years Ago
Compound progress. More mat fixes.
6 Years Ago
Compound WIP. Random prefab & mat fixes.
6 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
6 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
6 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
6 Years Ago
Converted remaining areas of the cargoship.
6 Years Ago
Backup
6 Years Ago
Ship bridgehouse & bridge interior.
6 Years Ago
Ship progress
6 Years Ago
Interior WIP
6 Years Ago
Bridgehouse exterior
6 Years Ago
Better lightgroups. Cleanup of old crap.
6 Years Ago
Ship deck
6 Years Ago
Backup
6 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
6 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
6 Years Ago
Scene progress
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
6 Years Ago
Dig FX
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
Scene
6 Years Ago
Dig FX WIP
6 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
6 Years Ago
Cleaned some disabled leftover clutter.
6 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
6 Years Ago
Fixed some yawer light LODs not being dynamic.
6 Years Ago
Scene
6 Years Ago
Fixeroos
6 Years Ago
Manifest & related excavator files. Various other small stuff.
6 Years Ago
Scene & prefabbery. Illuminated control panels.
6 Years Ago
Power states for yawer.
6 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
6 Years Ago
Fixes
6 Years Ago
Revamped scientist area
6 Years Ago
Better culling distances on the topside.
6 Years Ago
Almost
6 Years Ago
Yawer progress.
6 Years Ago
Backup
6 Years Ago
Remaining statics. Cull distance pass.
6 Years Ago
Backup
6 Years Ago
More perimeter lighting.
6 Years Ago
Backup
6 Years Ago
Progress
6 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
6 Years Ago
Progress
6 Years Ago
New backup lights & lighting prefab wip.