userPeturcancel

8,351 Commits over 3,957 Days - 0.09cph!

6 Years Ago
Backup
6 Years Ago
More conversions.
6 Years Ago
Scene backup.
6 Years Ago
Backup
6 Years Ago
Scene backup. Better IES.
6 Years Ago
Fix
6 Years Ago
Radtown light fixtures. Calibration texture. File organization.
6 Years Ago
Better
6 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
6 Years Ago
More interior/exterior fuckery.
6 Years Ago
Scene & debug profile.
6 Years Ago
Diffusion profile for leafy greens. Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency. Scene backup.
6 Years Ago
Tree SSS diffusion profile & pine mat conversion test. More daylight fuckery. Assetgallery backup.
6 Years Ago
Backup
6 Years Ago
Progress
6 Years Ago
Proper exterior env profile. Calibration mat.
6 Years Ago
Interior/exterior exposure testbed
6 Years Ago
Lighting improvements. Scene.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Unsaved
6 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
6 Years Ago
Asset farm progress. Naming consistency fixes.
6 Years Ago
AssetGallery stuff
6 Years Ago
Backup
6 Years Ago
Stag & bear
6 Years Ago
Backup
6 Years Ago
wip
6 Years Ago
Scene setup. Corpse flies improvements.
6 Years Ago
mfm
6 Years Ago
Powered & unpowered light groups.
6 Years Ago
Fix
6 Years Ago
Final, sans powered/unpowered toggle states.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
mfm
6 Years Ago
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
6 Years Ago
3rd person IK fix on world muzzle vfx.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
More
6 Years Ago
Progress
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Standing underneath falling boulders hurts.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Conveyor stuff