8,351 Commits over 3,957 Days - 0.09cph!
Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
More interior/exterior fuckery.
Diffusion profile for leafy greens.
Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency.
Scene backup.
Tree SSS diffusion profile & pine mat conversion test.
More daylight fuckery.
Assetgallery backup.
Proper exterior env profile.
Calibration mat.
Interior/exterior exposure testbed
Lighting improvements.
Scene.
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Asset farm progress.
Naming consistency fixes.
Scene setup.
Corpse flies improvements.
Powered & unpowered light groups.
Final, sans powered/unpowered toggle states.
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
3rd person IK fix on world muzzle vfx.
Standing underneath falling boulders hurts.