8,464 Commits over 4,018 Days - 0.09cph!
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
More various stuff.
All new light fixtures into the asset farm.
More conversions.
Some cleanup.
Various light related.
Better exterior exposure.
Generic yellow SSS profile.
Organized the light fixtures folder.
Moved obsolete ones into /deprecated/ for phasing out.
Scene backup
File organization/naming consistency.
Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
More interior/exterior fuckery.
Diffusion profile for leafy greens.
Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency.
Scene backup.
Tree SSS diffusion profile & pine mat conversion test.
More daylight fuckery.
Assetgallery backup.
Proper exterior env profile.
Calibration mat.
Interior/exterior exposure testbed
Lighting improvements.
Scene.
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Asset farm progress.
Naming consistency fixes.
Scene setup.
Corpse flies improvements.
Powered & unpowered light groups.
Final, sans powered/unpowered toggle states.
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.