userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

6 Years Ago
Backup
6 Years Ago
Refined/layered vitals.
6 Years Ago
More
6 Years Ago
Backup
6 Years Ago
Weapon attachment type icons. Scene.
6 Years Ago
Unsaved
6 Years Ago
More
6 Years Ago
Backup
6 Years Ago
Overengineered vitals WIP
6 Years Ago
HUD assets & scene
6 Years Ago
Widget test WIP
6 Years Ago
Fixed some assets that were creating useless mats on fresh lib.
6 Years Ago
Milder bandit town fog. Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets. Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares. Bandit town S2P.
6 Years Ago
Cherrypicked hdrp/ui_fixes
6 Years Ago
For cherrypicking
6 Years Ago
Invscreen WIP
6 Years Ago
Fixaroos
6 Years Ago
Various
6 Years Ago
▍▇▍▇▅ ▆▋▇▉▌▄█▅ ▅▉▌▆▍ ▅▇▆▄▉
6 Years Ago
Prepwork
6 Years Ago
Unsaved.
6 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
6 Years Ago
GameUI.gallery scene.
6 Years Ago
Various scene & mat stuff. Quick rad & cold post tweaks.
6 Years Ago
Finished converting Compound.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Scene backup
6 Years Ago
Scene backup. Mat/texture fixes.
6 Years Ago
Backup
6 Years Ago
Compound progress. More mat fixes.
6 Years Ago
Compound WIP. Random prefab & mat fixes.
6 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
6 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
6 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
6 Years Ago
Converted remaining areas of the cargoship.
6 Years Ago
Backup
6 Years Ago
Ship bridgehouse & bridge interior.
6 Years Ago
Ship progress
6 Years Ago
Interior WIP
6 Years Ago
Bridgehouse exterior
6 Years Ago
Better lightgroups. Cleanup of old crap.
6 Years Ago
Ship deck
6 Years Ago
Backup
6 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
6 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
6 Years Ago
Scene progress
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.