userPeturcancel

7,595 Commits over 3,653 Days - 0.09cph!

7 Months Ago
7 Months Ago
Merge from particle-fade-mod
7 Months Ago
Readied for the new screenspace features.
7 Months Ago
Finalized medium.
7 Months Ago
Converted small streaks to 6P shading
7 Months Ago
Medium core is 6P shaded Atlas iteration
7 Months Ago
New smaller mushroom atlas for better M/L difference
7 Months Ago
S/M/L tuning WIP
7 Months Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
7 Months Ago
7 Months Ago
7 Months Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
7 Months Ago
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8 Months Ago
Atlas tweaks & particle system iteration
8 Months Ago
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8 Months Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
8 Months Ago
Final torchholder enabled state. Blue bottomed atlas variant.
8 Months Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
8 Months Ago
Large explosion stuff & temp working files.
8 Months Ago
Merge from post-radial-blur
8 Months Ago
XL ground kickup experiment working files & scene backup
8 Months Ago
8 Months Ago
8 Months Ago
Final'ish med explosion
8 Months Ago
8 Months Ago
8 Months Ago
Progress. Secondary atlas files & naming consistency.
8 Months Ago
8 Months Ago
Secondary spritesheet files
8 Months Ago
cctv_manpad added (missing file)
8 Months Ago
cctv_manpad profile added
8 Months Ago
First draft of the launcher digital display, prefabbed like the AH cam.
8 Months Ago
8 Months Ago
More manpad UI stuff
8 Months Ago
Eyepiece post FX
8 Months Ago
UI progress & files
8 Months Ago
Fixed mesh compression issues.
8 Months Ago
NVG overlay mask properly round instead of having four pinched corners.