8,594 Commits over 4,079 Days - 0.09cph!
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness.
Now only uses 3 LOD states instead of 5.
VM Bees.
Various mat tweaks.
Material tweakaroos and some related files.
Merge from hopper (new instance of human gib files)
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Bound new SSS profile to natural beehive.
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
Beehive texture size / mat setting optimization.
More polish.
Smoke wisp single sided for better lighting response.
Render queue tweak for odd viewing angles.
Fixed the bottle ripple accidentally being a fluorescent yellow.
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Optimized IO table texture settings and sizes.
Fixed AO on it not being linear (too dark)
Finalized cooking workbench lighting&fx
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
Cooking Workbench FX & Lighting WIP.
Cherrypicked fireflickerfix.
Merge from fireflickerfix
Optimized cooking workbench texture settings/sizes.
Removed a couple of textures that weren't doing anything (flat)
Set AO to Linear.
Molotov fix & damage values normalized for 5 fireballs.
Molotov fire consistency update
Molotov stuff for the orientation fix.
Split the meat processing FX into two; human corpse and other flesh.
Corpse ingestion FX & gib files.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
Light setup for Hopper + related mats & meshes.
Optimized hopper textures.
Removed that 2k emission texture that was just black.
Removed the on/off text from the lights because that's not what they will indicate anymore.
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.