userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

5 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
5 Months Ago
Material tweaks.
5 Months Ago
Merge from bee_grenade2
5 Months Ago
VM Bees. Various mat tweaks.
5 Months Ago
Merge from bee_grenade
5 Months Ago
Material tweakaroos and some related files.
5 Months Ago
Merge from bee_grenade
5 Months Ago
Merge from hopper (new instance of human gib files)
5 Months Ago
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5 Months Ago
Bound new SSS profile to natural beehive.
5 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
5 Months Ago
Texture optimization.
5 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
5 Months Ago
Beeswarm FX with notes.
5 Months Ago
Beeswarm progress.
5 Months Ago
Beehive texture size / mat setting optimization.
5 Months Ago
Bee atlas files.
5 Months Ago
More polish. Smoke wisp single sided for better lighting response.
5 Months Ago
Minor FX polish.
5 Months Ago
Fixes.
5 Months Ago
Small tweaks.
5 Months Ago
Render queue tweak for odd viewing angles.
5 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
5 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
5 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
5 Months Ago
Finalized cooking workbench lighting&fx
5 Months Ago
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5 Months Ago
Cooking table progress
5 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
5 Months Ago
Emissive texture tweaks.
5 Months Ago
Cooking Workbench FX & Lighting WIP.
5 Months Ago
Cherrypicked fireflickerfix.
5 Months Ago
Merge from fireflickerfix
5 Months Ago
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5 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
5 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
5 Months Ago
Molotov fire consistency update
5 Months Ago
Merge from main
5 Months Ago
Molotov stuff for the orientation fix.
5 Months Ago
Final conversion.
5 Months Ago
Progress backup
5 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
5 Months Ago
Corpse ingestion FX & gib files.
5 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
5 Months Ago
Light setup for Hopper + related mats & meshes.
5 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
5 Months Ago
Profiles
5 Months Ago
More profile WIP.
5 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.