userPeturcancel

6,392 Commits over 4,141 Days - 0.06cph!

5 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
5 Months Ago
Ziggurat lighting prefab WIP
5 Months Ago
Fixed terminals casting a light when not in use.
5 Months Ago
Fixed terminals casting a light when not in use.
5 Months Ago
Redid the large furnace lighting optimizations and flicker fix
5 Months Ago
MIP tweaks & texture size optimizations
5 Months Ago
Tested turning off MIP streaming on the base atlas.
5 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
5 Months Ago
Jungle river overrides.
5 Months Ago
Enabled GPU instancing.
5 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
5 Months Ago
Attack VFX (Not using IK script for now because script bug.)
5 Months Ago
Moved to /effects
5 Months Ago
Trail ready for mirrored orientation.
5 Months Ago
Fresnel opacity.
5 Months Ago
Even more orientation fixes.
5 Months Ago
Orientation fix.
5 Months Ago
WIP (some temp stuff)
5 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
5 Months Ago
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
5 Months Ago
Merge from main.
5 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
5 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
5 Months Ago
Various fixes / polish.
6 Months Ago
Fuel generator has an exhaust FX when active.
6 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
6 Months Ago
Iterating.
6 Months Ago
Small fix.
6 Months Ago
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6 Months Ago
Tesla coil
6 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
6 Months Ago
Missing file.
6 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
6 Months Ago
Seismic sensor lighting.
6 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
6 Months Ago
HBHF tweak.
6 Months Ago
Facelifted the blocker family.
6 Months Ago
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6 Months Ago
6 Months Ago
Logic gates Codelock files Scene backup
6 Months Ago
More polish.
6 Months Ago
Backup
6 Months Ago
HBHF emission polish & light radiation.
6 Months Ago
Progress / lotsa material and texture performance optimizations.
6 Months Ago
Baseline
6 Months Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
6 Months Ago
Files for deployment zone visualization.
6 Months Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
6 Months Ago
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6 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.