8,594 Commits over 4,079 Days - 0.09cph!
Scene.
Converted expensive point light shadows into spots on the walkway lanterns.
Fog revamp.
Scene backup.
Prefabs.
Scene backup.
Related prefab changes.
Compound lighting turns off properly during daytime.
Compound s2p.
Big rig FX prefab update.
Distance flares less dazzling.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
Bandit light fixture prefabs & related.
Pillared lantern light fixture prefab & related
Bandit town fixtures WIP.
Standalone PropSway based on the chinese lantern sway.
Stripped out the old bandit town lighting.
Optimized some things in it.
Updated compound lighting to new scripts.
Hobobarrel_static, bbq_static and powerline_pole_a lights have light distance culling.
Updated oil rig 2 distance flares to the new style/tech.
Cargoship 1&2 distance flared up & light script updated.
Compound s2p.
Basic bokeh blur texture for distance flares.
Don't render distance flares underground