8,595 Commits over 4,079 Days - 0.09cph!
Trimmed useless alpha channel.
Silenced rifle fx.
Organized vfx files better.
Optimized some attachment textures and mats.
Merge from cave_large_sewers
Glow plane fix.
Bandit S2P
Culling volumes for the 3 regions.
S2P
Release candidate.
Remaining issues cleared.
Lighting prefab.
Scene s2p.
Last bit of lighting.
Possible fix for Fusebox
Glowworms more focused around tunnels to highlight navigation paths.
Split the 3 cave wings up into groups for culling.
Cave wing pre-split backup
Additional exterior dressing.
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
Fixed remaining issues.
S2P. Merge candidate.
Windmill electric FX
Better lantern glow
Lantern sound is tiny instead of small
Some bounce improvements
Hobobarrels tweaked for fog
Fixed some duplicate/wrong scripts
Wall cabin lanterns not supersized
Scene2prefab