userPeturcancel

6,883 Commits over 4,383 Days - 0.07cph!

7 Years Ago
Backup
7 Years Ago
Scene backup. Softened the red wall2 light & its emissive texture
7 Years Ago
More
7 Years Ago
Scene & more mat fixes.
7 Years Ago
Scene backup
7 Years Ago
Backup
7 Years Ago
Scene
7 Years Ago
Backup
7 Years Ago
Mil tun 1 scene backup
7 Years Ago
Monument scene setup variant prefab.
7 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
7 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
7 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
7 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
7 Years Ago
Same as before on a few more mats
7 Years Ago
Scene backup
7 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
7 Years Ago
Reverted puzzle box materials to HDRP/Lit
7 Years Ago
Scene & mats
7 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
7 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
7 Years Ago
Silly Unity reverting light intensities & render distances for no reason
7 Years Ago
Backup
7 Years Ago
Scene & material fixes.
7 Years Ago
Interior
7 Years Ago
Scene
7 Years Ago
Scene
7 Years Ago
Scene backup. Exca engine prefab conversion.
7 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
7 Years Ago
Scene backup & prefabs.
7 Years Ago
Excavator Yawer
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Scene backup
7 Years Ago
More excavator
7 Years Ago
Scene & mat
7 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
7 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
7 Years Ago
Excavator prep & mat fixes.
7 Years Ago
Powerplant & S2P
7 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
7 Years Ago
Remaining topside & volumes
7 Years Ago
Backup
7 Years Ago
Scene & some mats.
7 Years Ago
Max punctual lights 32 > 48 Max directional lights 8 > 2 Max area lights 32 > 4
7 Years Ago
Scene backup
7 Years Ago
Powerplant backup Road cone material translucent because mah immersion
7 Years Ago
More powerplant
7 Years Ago
Powerplant backup
7 Years Ago
Sphere tank scene & s2p Prefab scale fix