1,033 Commits over 4,352 Days - 0.01cph!
fixed slotmachine shadowproxy box not casting shadows
clan table update
lods, colliision and gibs
materials and textures
initial prefab setup for code support
played myself, there was one more tiny instance
fixed all cases of mesh flickering on the powerline platforms
fixed all major collision mesh issues for the powerlines
weapons shouldn't go through the mesh now
primitive lootbox fix
- fixed albedo/ao/spec/normals
- fixed dodgy rope normals - improved them
- FBX Position and prefab zeroed, and scaling at 1,1,1
- fixed ao texture set to 2048 when texture is 512
updated prefab (adjusted light position also)
adjusted caboose.fbx so that the top compartment is less wide and not as high.
Updated collision mesh
attack heli turret gibs
prefab update
attack heli turret model
lods and helper setup (parts rotate properly and can be controlled by code)
updated heli prefab (hid the previous turret model)
fixed vending machine gibs
fixed hole in slot machine deposit slot
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons
without making it looks whack
large tall weapon rack texture change
seeing if i can get the contrast better without making it look whack
Feedback fixes for the old tv
consistent fbx mesh data name
set layer to world
added the missing collision
adjusted culling distance
added prefab variants on/off
updated Abyss metal hatchet ao so some barnacles aren't so dark
old tv lods and folder restructure
prefab setup
added uv2 to tv and base emission texture
updated textures
old tv model setup
(needs lods)
resized textures for light fitting
Added a flourescent light to be placed on the wall mounted weapon racks
lods/textures etc
LODs for all 3 wall mounted weapon racks
updated deployable prefabs accordingly
added 3rd wall mounted weapon rack
reduced texture sizes of all 3 texture sets
Added 2 revisions to the gun racks.
Large Horizontal and Large Tall
- still need to tweak the textures ever so slightly
- updated corresponding deployables for testing
v_ & w_ diver assault rifle fbx file updates
world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
Diver Assault Rifle
LODs, materials and textures
update to recycler fbx
fixed LOD3 uvs
fixed scaling and rotation values
Added makeshift standing weapon rack
LODs/Gibs/COL/Materials & Textures
initial prefab setup for adam
Horse double saddle lods
materials and prefab setup
Fixed missing face for real this time, preserving all functionality.
ptz missing face fix
will need some adjusting to preserve current deployment behaviour
horse double saddle model - fbx
textures, material , prefab setup
added damage masks for the Attack Heli's damaged state
updated materials
Slingshot and rock, materials and textures!
removed screen from attack heli main console
SmallScope remake
models, textures and material setup
fixed collision issue on zipline slope that could partially hide dropped items
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
adding AssetFolder.cs to main
added a third version of the gun rack material, an inbetween of A and B
- added textures and material
- shares normals from B