1,222 Commits over 4,171 Days - 0.01cph!
moved black bin model to appropriate models folder and created collision mesh for it.
Old shelves and variations, prefabs, collision meshes.
Shelves 2, 3 and 3v2 have 150% size increase
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
alternative material for clothes on clothing line for some variety.
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
alternative red door for bandit town
compound bow, lods and prefab
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
8x scope, materials, prefab and collision mesh
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
changed size of L96 normals
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
removed old unused ao and metalness textures for l96
plastic finally allowed me to find the .mat change for the l96
Slot machine , fbx and prefab set up, + arm animation.
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
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