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1,033 Commits over 4,352 Days - 0.01cph!

2 Years Ago
seismic detector model, materials and lods with basic prefab setup
2 Years Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Years Ago
jackhammer new material and textures
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
ball prefab adjustments
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
pooltable asset, textures and materials and balls
2 Years Ago
improved sks shader settings and textures to improve shading of the sks
2 Years Ago
some adjustments
2 Years Ago
blunderbuss world model and lods initial prefab setup
2 Years Ago
blunderbuss (needs renaming) materials and textures - before resize
2 Years Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
2 Years Ago
updated textures for legacy crate
2 Years Ago
legacy crate model, lods and gibs materials and textures
2 Years Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
2 Years Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
2 Years Ago
updated sks mesh
2 Years Ago
sks texture updates
2 Years Ago
updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
Fix rotations for Bradley and Heli crates
2 Years Ago
Sks update - removed unnecessary files (test mat & obj)
2 Years Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Years Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
2 Years Ago
fix for elite loot crate missing its bottom face
2 Years Ago
some more testing
2 Years Ago
blunder buster blockout
2 Years Ago
blunderbuster initial setup blockout mesh check
2 Years Ago
merge from main
2 Years Ago
resized textures
2 Years Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
2 Years Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
2 Years Ago
sks folder setup and anim test with mid poly mesh
2 Years Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
3 Years Ago
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow updated albedo texture accordingly
3 Years Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
3 Years Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
3 Years Ago
updated world model prefab with necessary world model scripts
3 Years Ago
changed LODs, LOD3 is now baked down 2 materials to 1
3 Years Ago
high calibre revolver LODs basic world model prefab setup
3 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
3 Years Ago
merge from main
3 Years Ago
Legacy bow model and texture updates viewmodel and world model changes
3 Years Ago
gammagotchi scale change
3 Years Ago
gammagotchi model and textures
3 Years Ago
legacy bow texture resize world model / lods intial prefab(s) setup
3 Years Ago
legacy bow initial setup viewmodel, textures and materials
3 Years Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
3 Years Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup