1,294 Commits over 4,109 Days - 0.01cph!
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
hands and feet prefabs + fbxs
playerskin2 materials plus textures
playerskin2.tga was moved apparently :s
updated lod uvs for the torso
skull fbx + prefab + mat + textures
3 new heads fbx's, prefabs + materials
bean can grenade fbx + lods + prefabs + textures + materials
rpg fbx + textures + material + lods + prefab (lod needs improvement)
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
updating revolver textures and material
rpg 2 + lods + prefab + textures + material
fixed bullets in pistol texture
RPG type 3 fbx + prefab + textures + material + LODs
rpg 4, fbx + prefab + textures + Material + lods
smoke grenade fbx + lod +prefab + materials + textures
fixing rotations and scales of rpg fbx's
bone club fbx + mats + textures+ lods etc
pistol and all the files!
female character , textures and lods
updating metal plate helmet textures/materials
updated plate armour textures/materials
Landmine + everything except lods
checking in crossbow materials for alex
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
crossbow lods - needs some more work but it's good enough for now
updated player skin 1 head with new eyes and materials
updated male heads with new eyes
fixed some seams seemingly causing seam issues.
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
exploitable hat.cap with textures, materials, prefab and LODs
improved dodgy eyes on skin normals 2 texture
updating hat prefab hopefully the mesh is all good.
Boonie hat with all the files and lods
adding female player model max file
forgot boonie mat change :P