userPilgrimcancel
reporust_rebootcancel

1,251 Commits over 4,383 Days - 0.01cph!

2 Years Ago
improved visuals of the glass on the DPV altered texture and materials
2 Years Ago
mat change
2 Years Ago
small ocean wreck buoy initial prefab setup LODs
2 Years Ago
LODs prefab update
2 Years Ago
Ocean Wreck Buoy LODs
2 Years Ago
merge from main
2 Years Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
2 Years Ago
ocean wreck buoy update
2 Years Ago
washing line fbx fix 1.5m/3m
2 Years Ago
blockout update
2 Years Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
2 Years Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
2 Years Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
2 Years Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
2 Years Ago
blackbin model gap fix + rotation fix
2 Years Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
2 Years Ago
sb toolcupboard progress initial prefab, textures and materials
2 Years Ago
vendor turret prefab - model, lods, materials and basic prefab setup
2 Years Ago
seismic detector model, materials and lods with basic prefab setup
2 Years Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Years Ago
jackhammer new material and textures
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
ball prefab adjustments
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
pooltable asset, textures and materials and balls
2 Years Ago
improved sks shader settings and textures to improve shading of the sks
2 Years Ago
some adjustments
2 Years Ago
blunderbuss world model and lods initial prefab setup
2 Years Ago
blunderbuss (needs renaming) materials and textures - before resize
2 Years Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
2 Years Ago
updated textures for legacy crate
2 Years Ago
legacy crate model, lods and gibs materials and textures
2 Years Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
2 Years Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
2 Years Ago
updated sks mesh
2 Years Ago
sks texture updates
2 Years Ago
updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
Fix rotations for Bradley and Heli crates
2 Years Ago
Sks update - removed unnecessary files (test mat & obj)
2 Years Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Years Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
2 Years Ago
fix for elite loot crate missing its bottom face
2 Years Ago
some more testing
2 Years Ago
blunder buster blockout
2 Years Ago
blunderbuster initial setup blockout mesh check
2 Years Ago
merge from main
3 Years Ago
resized textures
3 Years Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials