1,048 Commits over 3,775 Days - 0.01cph!
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added keylock world model
new w_ prefab within the existing file structure
large med kit world model
lods, textures and collision
World models for tuna and bean cans
lods, collision and prefab setup
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Siren light no longer has transparent backing
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combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present
Needs to rotate
Added to Interface, between the console and the fuel gauge.
Updated sub prefab
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
updated kitchen asset prefabs and colliders
Kitchen dressing assets
models and materials and initial textures.
Raise the roof
raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
Updated left and right footpedal rotation pivots
updated duo submarine prefab
updated fuel material for the solo sub
fuel tank is no longer chrome
Long and short torpedoes
Materials, textures, lods and prefab setup
added damage masks for both subs and updated detail tiling in their materials
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Made the windows of the duo sub bigger
updated lods accordingly
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Fixed duo sub size and rotation
removed temporary fuel storage and its textures for solo sub
added new mesh, materials and textures to solo sub prefab
nice and shiny
Duo Submarine update
separated the foot pedals independent of each other so they can be controlled individually
updated duo sub prefab
separated and added steering wheel, water depth/fuel/temperature/mph needles independently
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
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