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1,016 Commits over 4,322 Days - 0.01cph!

3 Years Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
3 Years Ago
old tv lods and prefab
3 Years Ago
old tv lods and folder restructure prefab setup
3 Years Ago
added uv2 to tv and base emission texture updated textures
3 Years Ago
old tv model setup (needs lods)
3 Years Ago
resized textures for light fitting
3 Years Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
3 Years Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
3 Years Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
3 Years Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
3 Years Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
3 Years Ago
merge from main
3 Years Ago
Texture resizing
3 Years Ago
Diver Assault Rifle LODs, materials and textures
3 Years Ago
merge from main
3 Years Ago
folder and project setup
3 Years Ago
update to recycler fbx fixed LOD3 uvs fixed scaling and rotation values
3 Years Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Horse double saddle lods materials and prefab setup
3 Years Ago
Fixed missing face for real this time, preserving all functionality.
3 Years Ago
ptz missing face fix will need some adjusting to preserve current deployment behaviour
3 Years Ago
horse double saddle model - fbx textures, material , prefab setup
3 Years Ago
added damage masks for the Attack Heli's damaged state updated materials
3 Years Ago
Slingshot and rock, materials and textures!
3 Years Ago
removed screen from attack heli main console
3 Years Ago
somehow forgot .mat
3 Years Ago
SmallScope remake models, textures and material setup
3 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
3 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
4 Years Ago
adding AssetFolder.cs to main
4 Years Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
4 Years Ago
added AssetFolders.cs script - automates the creation of an Asset folder structure for consistency - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound Right-click in desired location -> Create -> AssetFolders
4 Years Ago
BurlapSack Xmas - simple xmas material for the burlap sack - textures and materials
4 Years Ago
ice throne collision mesh - updated prefab
4 Years Ago
ICE_T model and prefab -textures and materials - LODs and Gibs
4 Years Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
4 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
4 Years Ago
first iteration of the coloured pipe textures
4 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
4 Years Ago
improved textures for the wood version of gun rack
4 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
4 Years Ago
Added electric furnace gibs
4 Years Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
4 Years Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
4 Years Ago
set texture import resolution for crafter texture properly
4 Years Ago
Splitter fbx file that got missed out for some reason
4 Years Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
4 Years Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.