userPilgrimcancel
reporust_rebootcancel

1,218 Commits over 4,110 Days - 0.01cph!

3 Years Ago
▅ ▍▇▉▄▉ ▇▋▋▇█▌ ▆█▅▋ ▉█▄▅▆ ▅▅▊ ▌▋▌▆▆ ▉▆▌█▉ ▍▉▉ ▊▋▍▄▇▉
3 Years Ago
▊ ▊▊▇▉▊ ▍▆▉ ▄▋▄▉▍
3 Years Ago
▅ ▊▄▊▄▌ ▉▊▉▍▉ ▄▇▉▋ █▌▇ ▌▌▊▌▄ ▄▋▋ ▋▅▊ ▊▋▌▉█▆
3 Years Ago
▆ █▇▅▉█▅▅ ▍▅▄ ▊▍▊▄▇ ▄▇▇ ▋▌ ▊▉▊ ▊▆▊▅▌▋▍▆ ▅▍▍▋▇▋ ▍▆▊ ▌█▊▊█▇▆▄ ▇█▆▍ ▆▋▉▍▊█ ▇▋ ▍▇▅▅▋▉▄▋▆ ▍ ▇█▄▄▄ ▆▍▄▅▍ █▅ ▉▆▋▇ ▍▆█▌
3 Years Ago
industrial adapter test mesh
3 Years Ago
industrial crafter test mesh
3 Years Ago
▊ ▅▇▆▉▅█▉█▌ ▉▄ ▄▆▍▆▍▋▋▋▉ ▌▌▅ ▉█▋▉▅▌ ▊ ▋▋▉ █▋▇ ▇▄█ ▆▄ ▆▄▊ ▉▊▌▍▄▊▇▇▆▅▋ ▇▅▋▅█ ▍▇▉▆▋▆█▌ ▆▍▊▊▇█▉▊▋▉▍▋▍▉▅▆▇ ███▋█▅▉ ▌▍▇▊▋▌▌▇ ▆▄▋▄ ▄▊▍▌▉▅▊▉ ▌▇▉▇ ▆▇▌▇▌ ▍▄ ▌▋▄▋█▄▌ ▍
3 Years Ago
- industrial conveyor mesh - industrial splitter mesh entry points fits nicely with the currently pipe radius.
3 Years Ago
added windows + double sided material variation updated prefab
3 Years Ago
▄ ▋▅▄▇▍▇█ █▋█▅███▉▉ █▆ ▋▊▊▉▅▊▌▍▇ ▅▅ ▇▌▄▊█▅█▊ ▄▉█▉ ▄█▉ ▅▉▌▆▇▄▇█▄ ▄█▅▄▇▉▄▍▇
3 Years Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
3 Years Ago
▊ ▄▅▄▌▌ ▌█▆▋▋▌▄ ▊▆▉▊▌▌▅▊▋▇▅ ▇▄▆ ▍▋▇▆ █▌▍▊▋█▄▅ ▅▆▊▆█▊▄ ▇▄▄ ▉▅▄▌▅▅▌ ▋▍▋▋▊▍▊▌█ ▇▄▄▄█▅▉▊▋▌ ▍▉▌▉▆ ▋▅▍▆▅▆▉▊▋ ▋▄█▇██ ▆▍▇▍▆▄ ▆▄▉█▊ █▄▆▅▆▌█
3 Years Ago
Caboose Gibs
3 Years Ago
▆ ▆▄▉▊▅▄▋ ▆▅▋▅▇▉▍▄ █▌▇▅ █▅▉▅▋▅▇
3 Years Ago
▍ ▋▌▊▇▆▍▊▇ ▉▉█▌█▋▄▌▅▌ ▉▄█▅▉▆ ▅▅▆▊▇▍▊█▇ ▄▊▆ ▍█▄▆▆▇▉▄▅█▅▍▄▊▋ ██▅▉▊ ▇▇▆▄▋ ▍▍▉▌▄▉▇▄▌▌ ▊▌▆▋▄▉█▄▊▄▇ ▉▊▆ ▆▍▅█▄▌▊▆▄▉ ▇█▍▆▅▌▋▍ ▆ ▌▄ ▉▅▇▉▅▌ ▆▉▍▇▇▇
3 Years Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
3 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
3 Years Ago
textures (it missed them for some reason)
3 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
3 Years Ago
▆ ▆▆█▋▇ ▉▊▇▌ ▋▌▋▉ ▆▌█▄▇▄▋▇▅█▉▄▅▉▋█ ▌▇▉ ▊▍█ ▉▆▉▅█ ▌▉▅ ▍▅▉▍▉█▉▌
3 Years Ago
added gibs for the handcar updated prefab
3 Years Ago
updated mesh
3 Years Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
3 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
3 Years Ago
fractured both lower sections of the broken door updated prefab
3 Years Ago
albedo
3 Years Ago
textures wip
3 Years Ago
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
3 Years Ago
▆ ▄▊▇▊▆▋▍▅ ▋▅▍▄▅▍▉ ▌▌▋▇▆▇▋ ▋▄▌▋▊█▉ ▉▌█ ▇█ ▊▌▊ ▉▍▉█
3 Years Ago
▋ ▋▍▅▆▇▇ █▍▇█▅▇▉▆▍ ▇▆ ▋▍▅▄▉▇▍▆▌▄ ▅▋▅▉▄▇▄ ▉▍▄ ▇█▋▅▌▄▅▉ ▋▅ ▅▆▇▌ ▆ ▉▋▊▆▊ ▆▍█▇▇▆▆▌ ▅▄▉▊ ▍▇▌▆▅▍▆ █▆ ▇█▊▍▌ █▇▇▉ ▉█ ▇▇▋ ▇▍█ ▌▊▌ ▆▇▋▊█▇▍▍ ▍▇▋ ▇▋█▌▉▋██▋ ▍▉▊ █▅▇▉▊ ▉▇▋▅▊ ▊▍▄▊▄█▉█▇▇ ▅▌▄▉▍ ▍▌▅▄▇▌▌▋▋ ▆▉▄▋▇ █▉▉▊▊▄█▌▌ ▋▍▍▇▉▅█▊ ▄▌▊ ▊▊ ▆▋▌▌▌▆ ▆█▉▇▋▄▍ ▌▉▆ ▇█▉▄▍█▄▇
3 Years Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
3 Years Ago
▊ ▉▋▍▉ ▇█▅▆▉
3 Years Ago
▄ ▆▄▊▄█▍▊ ▅▅▄▋▉ ▍▍█▉▄▅
3 Years Ago
▄ ▉▆▇▌▍▍▄ ▌█▋ ██▅▄▊▇ ▉▆▅▊▌█▋▆ ▋▄▌▍▅▊▄ ▉▌▊█ ▍▋▍▊▍▊▋ ▆█▇█
3 Years Ago
3 Years Ago
▉ ▉█▆▄ ▍▆▍ ▌▊▄▋▍▊
3 Years Ago
▄ ▆▋▄▉▅ ▋█▋▆▇▍▆▄▉ ▄▌▄▊█ ▇▋▆▍▋▊▉▇▄ ▄███▅▍▇▆▋ ▋ █▋▊█ █▆▇ ▍▍█▉▇▇▍▋ ▆▆▍ ▌▆▌▉▇▇▋▌ ▌█▄▅▆ ▌▅▆▅▊ ▊▆▋▊█ ▋ ▉▍▉▋▄▉▋▍▊▇▇█▌ ▍▇▆▋▉█ ▌▌▋▆▋
3 Years Ago
▌ ▌▅▇▍▅ ▅█▋▇ █▋▋▍
3 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
3 Years Ago
it forgot the emission and ao texture
3 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
3 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
3 Years Ago
ao texture wasn't included in previous commit for some reason
3 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
3 Years Ago
merge from locomotive_flicker_fix set import mesh compression to low
3 Years Ago
update to decal and locomotive mesh
3 Years Ago
merge from locomotive_flicker_fix
3 Years Ago
updated prefab with material changes to decal mesh
3 Years Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
3 Years Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet