1,048 Commits over 3,775 Days - 0.01cph!
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scrap heli gibs, prefab update
updated scrap heli collision
Scrap Heli Carrier with temp collision mesh
changed length of hitch & trough's legs to protrude underground to account for hills.
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
Hitch & Trough: Lods/Col/prefab setup/materials & textures
Battery cell tier 2 materials, textures, prefab, col & gibs
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
Control room panel model/texture/fbx/collision/prefab
removed placeholder white box control room panel
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New Bow model & prefab setup. Fbx/col/gibs/materials etc
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M249: Converted metallness maps to specular, removed old maps no longer needed.
m249 fbx .meta change which should fix some odd shading skinners are seeing.
Easter Basket model, world model and lods, materials etc
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converted m39 from metalness to spec
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soda can silencer - shares same uv as the oil filter
renamed oil filter silencer material and removed unused textures
OilFilter Silencer material fix
low res version of the GL ammunition.
Knife model update + reduced lods.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
Oil Filter silencer model and texture update
Knife model, textures, material setup, collision and prefabs world model and view model
Oil filter silencer, materials and prefab setup.
rgba textures for both those weapons
translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic)