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1,301 Commits over 4,414 Days - 0.01cph!

4 Years Ago
including collison mesh update also a small metal box to two platforms where the cables connect.
4 Years Ago
zipline platform update increased the length of the wirestop to prevent clipping (may need increasing) adjusted top level to enable both sides for zip arrival/exit
4 Years Ago
snowmobile update separated front and rear lights into their own materials (not textures) so they can be lit independently merged the lights to the main mesh so it's only 1 prefab instead of multiple. hopefully not broken anything
5 Years Ago
minicopter improvement wip taking a look at fixing some minicopter mesh issues greatly improved uv's and normal maps retexture wip
5 Years Ago
added lights to the makeshift snowmobile, both front lights and a rear break light. lods, textures and materials. Updated prefab
5 Years Ago
created a new landmine asset to replace the old landmine models, textures, material, LODs and prefab setup
5 Years Ago
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed model, textures, lods, collision and prefab setup
5 Years Ago
update to icicle meshes reduced the depth and reach to work better on railings fixed a normal flipped mesh
5 Years Ago
include .mat because it didn't get included for some reason
5 Years Ago
new icicle meshes 12 prefab variants lods textures and materials
5 Years Ago
updated snowmobile albedo and ao
5 Years Ago
some extra changes/improvements and optimisations to the snowmobile separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated saved on a bunch textures and materials, removed all unnecessary textures/materials updated snowmobile prefab
5 Years Ago
updated snowmobile mesh. removed unnecessary joint aka 2 less bones needed
5 Years Ago
Snowmobile model update added new geometry so alex can rig the steering properly widened the distance between ski's to 1.2m updated textures/materials/LODs and gibs accordingly
5 Years Ago
Added damage mask for tomaha updated materials accordingly
5 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
5 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
5 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
5 Years Ago
fuel gauge for snowmobile initial setup materials and textures needs lods
5 Years Ago
Added rear storage/seat gibs updated prefab
5 Years Ago
updated decal sheet to include the fuel gauge updated the model to fix the tilt in the track, also resized it a little to compensate for the change renamed track textures to old UV3 naming convention added rear storage and extra seat, textures/materials and lods updated materials for the snowmobile updated prefab.
5 Years Ago
include .mat for the change of textures. Materials properly applied.
5 Years Ago
updated snowmobile model and textures rear suspension and track fix, ski shoulder 'boot' fix separated front and rear lights updated materials and prefab
5 Years Ago
Fixed the other set of gibs rotation
5 Years Ago
Fixed rotation for snowmobile gibs
5 Years Ago
optimised LOD2 of all 18 tea variations: -baked down cup material and icon decal sheet to one smaller albedo
5 Years Ago
all 18 tea world model LODs collision setup texture resize and prefab update
5 Years Ago
all 18 tea world model variations prefab wip materials and textures
5 Years Ago
updated bandages with lods updated material prefab update
5 Years Ago
reduced texture size for bandages
5 Years Ago
bandages world model update texture & material work prefab setup
5 Years Ago
i forgot the collision now the sack has collision
5 Years Ago
generic burlap sack update model, materials and textures, collision initial prefab setup
5 Years Ago
Potato world model lods, collision and materials prefab setup
5 Years Ago
Apple world model lods, collision materials prefab setup
5 Years Ago
cactus flesh world model lods, collision and materials prefab
5 Years Ago
SAR world model backface fix
5 Years Ago
added keylock world model new w_ prefab within the existing file structure
5 Years Ago
large med kit world model lods, textures and collision
5 Years Ago
World models for tuna and bean cans lods, collision and prefab setup
5 Years Ago
fixed position of siren
5 Years Ago
Siren light no longer has transparent backing
5 Years Ago
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set. updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures. updated prefabs.
5 Years Ago
add combined textures.
5 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
5 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
5 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
5 Years Ago
updated kitchen asset prefabs and colliders
5 Years Ago
Kitchen dressing assets models and materials and initial textures.
5 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through