1,301 Commits over 4,414 Days - 0.01cph!
including collison mesh update
also a small metal box to two platforms where the cables connect.
zipline platform update
increased the length of the wirestop to prevent clipping (may need increasing)
adjusted top level to enable both sides for zip arrival/exit
snowmobile update
separated front and rear lights into their own materials (not textures) so they can be lit independently
merged the lights to the main mesh so it's only 1 prefab instead of multiple.
hopefully not broken anything
minicopter improvement wip
taking a look at fixing some minicopter mesh issues
greatly improved uv's and normal maps
retexture wip
added lights to the makeshift snowmobile, both front lights and a rear break light.
lods, textures and materials. Updated prefab
created a new landmine asset to replace the old landmine
models, textures, material, LODs and prefab setup
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed
model, textures, lods, collision and prefab setup
update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
updated snowmobile albedo and ao
some extra changes/improvements and optimisations to the snowmobile
separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks
merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated
saved on a bunch textures and materials, removed all unnecessary textures/materials
updated snowmobile prefab
updated snowmobile mesh.
removed unnecessary joint aka 2 less bones needed
Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
Added damage mask for tomaha
updated materials accordingly
Combined rear seat storage with snowmobile
widened boots and skiis to 1m (i think this what billb asked for?)
updated prefab
update to rear storage seat model
elongated metal bar. Now it looks like the rear passenger wont fall off
Added fuel gauge to snowmobile
added fuel gauge LODS
Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset
Lods for the new track and appended to snowmobile
updated prefab
fuel gauge for snowmobile
initial setup
materials and textures
needs lods
Added rear storage/seat gibs
updated prefab
updated decal sheet to include the fuel gauge
updated the model to fix the tilt in the track, also resized it a little to compensate for the change
renamed track textures to old UV3 naming convention
added rear storage and extra seat, textures/materials and lods
updated materials for the snowmobile
updated prefab.
include .mat for the change of textures.
Materials properly applied.
updated snowmobile model and textures
rear suspension and track fix, ski shoulder 'boot' fix
separated front and rear lights
updated materials and prefab
Fixed the other set of gibs rotation
Fixed rotation for snowmobile gibs
optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
all 18 tea world model LODs
collision setup
texture resize and prefab update
all 18 tea world model variations
prefab wip
materials and textures
updated bandages with lods
updated material
prefab update
reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
i forgot the collision
now the sack has collision
generic burlap sack update
model, materials and textures, collision
initial prefab setup
Potato world model
lods, collision and materials
prefab setup
Apple world model
lods, collision materials
prefab setup
cactus flesh world model
lods, collision and materials
prefab
SAR world model backface fix
added keylock world model
new w_ prefab within the existing file structure
large med kit world model
lods, textures and collision
World models for tuna and bean cans
lods, collision and prefab setup
Siren light no longer has transparent backing
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present
Needs to rotate
Added to Interface, between the console and the fuel gauge.
Updated sub prefab
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
updated kitchen asset prefabs and colliders
Kitchen dressing assets
models and materials and initial textures.
Raise the roof
raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through