270 Commits over 3,561 Days - 0.00cph!
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
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New Bow model & prefab setup. Fbx/col/gibs/materials etc
M249: Converted metallness maps to specular, removed old maps no longer needed.
m249 fbx .meta change which should fix some odd shading skinners are seeing.
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converted m39 from metalness to spec
soda can silencer - shares same uv as the oil filter
renamed oil filter silencer material and removed unused textures
OilFilter Silencer material fix
low res version of the GL ammunition.
Knife model update + reduced lods.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
Oil Filter silencer model and texture update
Knife model, textures, material setup, collision and prefabs world model and view model
Oil filter silencer, materials and prefab setup.
updated minicopter collision mesh
Minicopter collision mesh.
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
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Detonator, materials, lods and prefab, view model + world model variation
rotated version of the siren light for helk
siren light and airfield version for petur. prefab/materials and lods and col
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Blood Bag world model fbx, lods, prefab and col.
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
Minicopter for alex. (not sure if scale is 100%, just got internet)
Metal Rowboat, materials textures, gibs and lods
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
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rowboat changes (adding storage space to the front and making the rear seat better for skins)
gibs and collision mesh(es) for rowboat
New rowboat to replace asset store art, just needs gibs and collision
M39, lods world model and view model and textures
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