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1,633 Commits over 4,414 Days - 0.02cph!

12 Months Ago
boat building station lods
1 Year Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert
1 Year Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically
1 Year Ago
basic and advanced blueprint world models
1 Year Ago
added detail map to enhance deployable anchor material
1 Year Ago
texture optimisations
1 Year Ago
gibs and collision setup for deployable anchor texture update
1 Year Ago
Deployable anchor merged mesh together into 1 object, LODs
1 Year Ago
texture update
1 Year Ago
deployable anchor update
1 Year Ago
some more progress on the manual anchor
1 Year Ago
.mat changes
1 Year Ago
manual anchor fbx update and some priliminary texture/material work
1 Year Ago
removed old bullet_container folder and contents as it's no longer needed
1 Year Ago
hanging fish LODs complete for 3 variants. prefabs updated
1 Year Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
1 Year Ago
updated collision and prefabs of arrowbucket c and small bullet container b
1 Year Ago
small bullet container B variant
1 Year Ago
updated orientations of matresses added collision for each.
1 Year Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
1 Year Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
1 Year Ago
actaully commit the .mat
1 Year Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
1 Year Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
1 Year Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
1 Year Ago
udpated potato crate to use relief mapping
1 Year Ago
ammo and food updates
1 Year Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
1 Year Ago
added new spoiled produce model, lods and textures updated prefab
1 Year Ago
missed some files
1 Year Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
1 Year Ago
merge from naval
1 Year Ago
merge from main
1 Year Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
1 Year Ago
arrowbucket c variant
1 Year Ago
missing .mat file
1 Year Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
1 Year Ago
bucket variation blockouts with potato and apple variants
1 Year Ago
frame mat
1 Year Ago
large sail blockout mesh update
1 Year Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
1 Year Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
1 Year Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
1 Year Ago
texture resize + optimisation
1 Year Ago
bee catapult bomb basic prefab setup LODs
1 Year Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
1 Year Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
1 Year Ago
updated import defaults of mattress
1 Year Ago
large wooden bullet container variant A and B collision and initial prefab setup
1 Year Ago
old single mattress prop blockout collision and initial prefab setup