1,007 Commits over 3,653 Days - 0.01cph!
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
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Rotated solo sub and resized.
resized duo sub lods.
separated out the rudders on both.
updated prefabs including their sizes back to 1
Fixed duo sub interior lod size difference
material opacity change for the shadow box has finally come through...
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fix for missing materials on lower lod levels for the arcade machine
fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
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Gibs and collision
prefab update
Solar panel update
Reworked solar panel slightly.
reworked solar panel cells texture.
updated prefab and material.
Solar panel replacement
model, textures and material setup
lods
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Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
L96 Specular setup
no longer uses metallic setup
now good for skin creators
SoloSub update
updated mesh and lods - separated windows for their own transparent material
resized textures
added gibs and completed collision meshes
solo sub intial setup,
mesh and lods and 95% of the collision.
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials
Update to Workcart
Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward.
offset other decals that were previously flickering.
Had a look at the missing LOD0 headlights but everything seems okay?
Removed postit note (again?!)
included headlights in export.
Offset decals to combat decal flickering
Workcart red colour variation:
-red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant.
-removed ao from where the glass window and frame used to be on the door.
removed window from workcart door so the door can be interactable.
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Converted jackhammer textures from core/generic workflow to the specular workflow.
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