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1,023 Commits over 4,352 Days - 0.01cph!

4 Years Ago
Added electric furnace gibs
4 Years Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
4 Years Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
4 Years Ago
set texture import resolution for crafter texture properly
4 Years Ago
Splitter fbx file that got missed out for some reason
4 Years Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
4 Years Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
4 Years Ago
Added Adapter Mesh - override old mesh - moved mesh to 'Models' folder - Added LODs Added materials and textures Updated deploy prefab
4 Years Ago
added industrial crafter model and lods - pipe entry points are slightly longer to coincide with concept. Added textures and materials Updated prefab with new mesh - removed old temp mesh
4 Years Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
4 Years Ago
Added new version of the splitter model + LODs Just need to texture it now.
4 Years Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
4 Years Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
4 Years Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures
4 Years Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
4 Years Ago
removed the penis
4 Years Ago
industrial adapter test mesh
4 Years Ago
industrial crafter test mesh
4 Years Ago
- industrial conveyor mesh - industrial splitter mesh entry points fits nicely with the currently pipe radius.
4 Years Ago
added windows + double sided material variation updated prefab
4 Years Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
4 Years Ago
Caboose Gibs
4 Years Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
4 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
4 Years Ago
textures (it missed them for some reason)
4 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
4 Years Ago
added gibs for the handcar updated prefab
4 Years Ago
updated mesh
4 Years Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
4 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
4 Years Ago
fractured both lower sections of the broken door updated prefab
4 Years Ago
albedo
4 Years Ago
textures wip
4 Years Ago
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
4 Years Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
4 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
4 Years Ago
it forgot the emission and ao texture
4 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
4 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
4 Years Ago
ao texture wasn't included in previous commit for some reason
4 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
4 Years Ago
merge from locomotive_flicker_fix set import mesh compression to low
4 Years Ago
update to decal and locomotive mesh
4 Years Ago
merge from locomotive_flicker_fix
4 Years Ago
updated prefab with material changes to decal mesh
4 Years Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
4 Years Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
4 Years Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
4 Years Ago
testing out some graffiti on the exterior of the caboose texture and material
4 Years Ago
added ladder to rear and on the side at the front.