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1,205 Commits over 3,987 Days - 0.01cph!

37 Days Ago
4k materials/textures for deployable anchor
37 Days Ago
added detail map to enhance deployable anchor material
37 Days Ago
texture optimisations
37 Days Ago
gibs and collision setup for deployable anchor texture update
38 Days Ago
Deployable anchor merged mesh together into 1 object, LODs
39 Days Ago
texture update
40 Days Ago
deployable anchor update
41 Days Ago
some more progress on the manual anchor
41 Days Ago
.mat changes
41 Days Ago
manual anchor fbx update and some priliminary texture/material work
55 Days Ago
removed old bullet_container folder and contents as it's no longer needed
55 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
58 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
58 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
58 Days Ago
small bullet container B variant
58 Days Ago
updated orientations of matresses added collision for each.
58 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
59 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
60 Days Ago
actaully commit the .mat
60 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
2 Months Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
2 Months Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
2 Months Ago
udpated potato crate to use relief mapping
2 Months Ago
ammo and food updates
2 Months Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
2 Months Ago
added new spoiled produce model, lods and textures updated prefab
2 Months Ago
missed some files
2 Months Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
2 Months Ago
merge from naval
2 Months Ago
merge from main
2 Months Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
2 Months Ago
arrowbucket c variant
2 Months Ago
missing .mat file
2 Months Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
2 Months Ago
bucket variation blockouts with potato and apple variants
2 Months Ago
frame mat
2 Months Ago
large sail blockout mesh update
2 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
3 Months Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
3 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
3 Months Ago
texture resize + optimisation
3 Months Ago
bee catapult bomb basic prefab setup LODs
3 Months Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
3 Months Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
3 Months Ago
updated import defaults of mattress
3 Months Ago
large wooden bullet container variant A and B collision and initial prefab setup
3 Months Ago
old single mattress prop blockout collision and initial prefab setup