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1,289 Commits over 4,291 Days - 0.01cph!

Yesterday
fixes for surplus and reinfored upgrade icons
3 Days Ago
missing .meta files that didnt show up
3 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
8 Days Ago
supermarket freezer blockout
9 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
10 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
10 Days Ago
missing .mat
10 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
11 Days Ago
renamed mortar materials to match new naming conventions
11 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
11 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
11 Days Ago
adjusted surplus upgrde position
13 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
13 Days Ago
forgot to commit empty filler prefabs
13 Days Ago
added empty states for tier 3 like tier 1 & 2
13 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
13 Days Ago
fixed missing mesh in prefab
13 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
14 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
14 Days Ago
fixed positions for visuals
14 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
14 Days Ago
update manifest
14 Days Ago
updated protorype icon and .item prefab to link to proper icon now
16 Days Ago
update manifest
16 Days Ago
added defensive upgrade icon
16 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
16 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
16 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
16 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
16 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
16 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
16 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
16 Days Ago
add engineer reinforced upgrades
16 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
17 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
17 Days Ago
updted upgrade placements for engineer and workbench tier 1
17 Days Ago
engineer table stripped - updated
17 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
27 Days Ago
same again
27 Days Ago
removed unnecessary files
27 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
28 Days Ago
renamed new binocular texture sets to conform to the new standard
31 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
35 Days Ago
tier 3 reinforcement plates, lods and prefab setup
35 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
37 Days Ago
workbench tier 1 corpse update
37 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
38 Days Ago
tier 1 workbench empty version
50 Days Ago
tweaked big button diffuse
50 Days Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.