1,036 Commits over 3,745 Days - 0.01cph!
properly set texture sizes in the import settings
added mini crossbow bolt
smaller mesh version of the wood arrow - same material
mini crossbow textures
resized too
removed the prefab just made
updated ians worldmodel prefab with new mesh
renamed VM fbx to be more consistent with prefabs
mini cross bow world model
lods and basic prefab setup w some scripts
mini cross bow mesh update
updated textures & materials
added extra loops to the bow string to allow better anims
removed unused blockout mesh and .mats
finally got deployable easels to work
will need refinement and looking over
deployable paintable easel
model and prefab progress
currently not working
deployable targets type a and type b
type a is more human-like
type b is like a dueling tree
will need a programmer to look over stuff, again
deployable target
will need a programmer to look over stuff again
chicken coup deployable test
will need looking over with an actual programmers eyes just in case
chicken coup progress
better uvs and mesh.
now has hay on the inside too.
chicken coup model
blockout with temp uv's
proper scale
removed antiquated blockout mesh
4 shot mini crossbow viewmodel mesh
merge from main - attempting check-in fix
fixed cctv gibs not receiving proper materials
added missing textures/material for t1smg for paddy
merge from latest media projects as plastic auto selected an earlier changest
io arrow + temp input/output materials
reinforced wood shield world model
4 shot mini crossbow folder setup &
basic blockout / grey box
reinforced wooden shield viewmodel
reinforced wood shield blockout
blowpipe viewmodel mesh for alex
temp textures
T1 SMG
viewmodel
world model -> LODs
textures and materials
basic/initial prefab setup
updated WorkCartDecals_albedo
Unauthorised is now correctly spelded
fix for rail road planter
added missing bottom face
fix for small and large planters missing underside faces
DPV Beacon light
LODs and material/textures
Beacon light prefab setup
new gear mesh with LODs
textures and material
basic prefab setup
just needs implementing over the old one
missing meta files and .mat files that plastic didn't want to commit last night for some reason
updated, created and added AO for the following models:
AK47u (two materials missing AO)
Bone Knife
Cleaver Big
Double Shotgun
Eoka Pistol
F1 Grenade
Flamethrower
Hacksaw
Sickle
Hammer
Hatchet
M249
Mace
Machete
Nailgun
Paddle
Pickaxe
Pipe Shotgun
Salvaged Axe
Salvaged Hammer
Salvaged Ice Pick
Spas 12
Stone Spear
Sword
Sword Big
Thompson
Toolgun
Torch
Wooden Spear
Weapon Module - Flashlight
Weapon Module - Holosight
Weapon Module - Muzzleboost
Weapon Module - Lasersight
Weapon Module - Muzzlebrake
Weapon Module - Silencers
Weapon Module - Small Scope
improved visuals of the glass on the DPV
altered texture and materials
small ocean wreck buoy
initial prefab setup
LODs
update to shockbyte toolcupboard
- zeroed lods
- fixed lod materials not being properly assigned (order was wrong)
washing line fbx fix
1.5m/3m