1,208 Commits over 4,110 Days - 0.01cph!
building planner texture update with new graphics
world model for planner blueprints
blueprints facing proper direction
building planner viewmodel remake
wip textures
mini fridge
added gibs and updated lods
updated deploy and item prefabs
adjusted slot count to 30 (temp needs gameplay pass)
updated bounds
update manifest
minifridge progress
lods
texture and material wip
.deployed/corpse/icon/item prefabs basic setup
mini fridge deployable test
folder setup
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans
colour more inline with icon
added gibs for the boat building platform and correct referenced them in .deployed prefab.
fixed shading issues on platform
updated anchor.deployed to now properly reference anchor gibs
binoculars refresh
world model/LODS (might need tweaking) and viewmodel
materials and textures
model refresh for the medical syringe
textures and material
(new folder - kept old so can be replaced)
commit _b material for platform
boat building platform
- materials and textures including lod3 bake material and textures
- lods + initial prefab setup
blueprint fragment backface fix
blueprint world model fix (changed to optimized LOD components)
boat building station collision mesh + prefab update
boat building station lods
converted bed diffuse and metallness to albedo and specular workflow
updated bed import defaults to point to Bed Spec material
retained old material/texture setup just incase we revert
improvements to hmlmg world model uvs
set import defaults for world model, bullet and ammobox to include materials automatically
basic and advanced blueprint world models
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added detail map to enhance deployable anchor material
gibs and collision setup for deployable anchor
texture update
Deployable anchor
merged mesh together into 1 object,
LODs
some more progress on the manual anchor
manual anchor fbx update and some priliminary texture/material work
removed old bullet_container folder and contents as it's no longer needed
hanging fish LODs complete for 3 variants. prefabs updated
hanging fish
baked down salmon, trout and catfish
reused pre-existing rope material
setup up 3 prefabs with collision
no lods yet.
updated collision and prefabs of arrowbucket c and small bullet container b
small bullet container B variant
updated orientations of matresses
added collision for each.
lods for old single mattresses 1/2/3
updated prefabs (need to add collision)
updated materials.
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
updated spoiled produce model to include mesh backface to prevent any exploits.
updated material
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
udpated potato crate to use relief mapping