1,081 Commits over 3,837 Days - 0.01cph!
updated chicken coop deploy prefab
chicken coop LODs
coop hatch custom mesh collider
chicken coop progress
refined materials, renamed
UV2 ao - lookin' juicy
mini crossbow sight alignment fix
stickybomb
materials and textures
setup viewmodel and scripts
blackboard update
made it paintable and deployable
blackboard model
materials and textures
bunkbed
added fbx, prefab and setup deployable object
reduced material usage
updated chicken coop mesh
chicken coop blockout and textures - fencing based on 3x3
asbestos armour plate
world model LODs, materials and textures
setup .worldmodel
updated .worldmodelprefab and fbx
lead armour plate model
world model lods, materials and textures
setup .worlmodel prefab
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs
wood armour plate
world model + lods
materials and textures
armour plating
metal armour world model + LODs
Materials and textures
honeynuclei
world model LODS materials and textures
medAssaultRifle 4k cinematic textures and materials
split the magazine from the rifle for the world model
natural beehive
world model LODs
materials and textures
Single plant pot
lods and materials
have yet to setup scripts
honey jar world model
lods and materials - intial prefab setup
Warming and cooling Tea variations
added warming and cooling tea
updated decal sheet to include warming and cooling tea icon
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel
updated textures and materials
med assault rifle world model and lods
will need some some refinements but good enough for now
updated with viewmodel and intial textures/materials - will work on these
world model to come tomorrow all being equal
med assault rifle skin folder setup and material/texture tests - gemstone tests
Shields 4k textures and materials for paddy
updated triangle planter, fleshed out prefabs and now as a deployable
scripts may need checking over
triangle planter progress
LODs, Collison and Gibs
initial prefab setup - some extra work will revist tonight
weapon mod refresh progress
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield
so a single anim set can be re-used for it
adjusted toolgun.entity lod distances to match worldmodel prefab values
to fix harsh lod transitioning
adjusted binocular lod distance to be a bit more accomodating
fixed hammer tool texture after many, many years.
no longer has nasty streak going down the side
added ao texture and fixed specular texture
cinematic 4k car radio texture and material
car radio model and textures
materials and basic prefab setup
properly set texture sizes in the import settings
added mini crossbow bolt
smaller mesh version of the wood arrow - same material
mini crossbow textures
resized too
removed the prefab just made
updated ians worldmodel prefab with new mesh
renamed VM fbx to be more consistent with prefabs