1,207 Commits over 4,110 Days - 0.01cph!
    
    
    
        
            
            
            
                
                Horse double saddle lods
materials and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing face for real this time, preserving all functionality.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ptz missing face fix 
will need some adjusting to preserve current deployment behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse double saddle model - fbx
textures, material , prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                added damage masks for the Attack Heli's damaged state
updated materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slingshot and rock, materials and textures!
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed screen from attack heli main console
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SmallScope remake
models, textures and material setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed collision issue on zipline slope that could partially hide dropped items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding AssetFolder.cs to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a third version of the gun rack material, an inbetween of A and B
 - added textures and material 
  - shares normals from B
 
                
                
                
                
                
             
         
        
            
            
            
                
                added AssetFolders.cs script 
 - automates the creation of an Asset folder structure for consistency 
   - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound
Right-click in desired location -> Create -> AssetFolders
 
                
                
                
                
                
             
         
        
            
            
            
                
                BurlapSack Xmas 
 - simple xmas material for the burlap sack
 - textures and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                ice throne collision mesh
 - updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                ICE_T model and prefab
 -textures and materials
 - LODs and Gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pipe wrench tool for industrial pipes 
- added viewmodel and prefab 
- added world model w/ lods and prefab 
- material and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                v2 pipe trim texture sheet
added pipe rim trim to the pipe trim texture sheet 
updated pipe textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                first iteration of the coloured pipe textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                added industrial combiner
 - LODs and GIBs 
 - Materials and textures
Updated deploy predab
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved textures for the wood version of gun rack
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the offset to the arrow graffiti mesh on the caboose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added electric furnace gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to industrial conveyor module mesh 
 - fixed holes in mesh (where pipes would cover but would be exposed without pipes) 
 - updated LODs (gibs were already fixed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated industrial crafter module 
 - split lights off to their own uv to control progress bar 
 - updated lods
 - updated prefab 
 - added textures and materials for the lights
(this may change if/when we get a fix for the standard shader uv1 offset settings)
 
                
                
                
                
                
             
         
        
            
            
            
                
                set texture import resolution for crafter texture properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Splitter fbx file that got missed out for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LODs to all modules
Added GIBs to all  modules
 - updated prefabs with LOD'd meshes
Moved meshes into appropriate folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                zeroed transforms on 3 industrial assets
 - sorry jarryd, i swear it doesn't always happen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Adapter Mesh
 - override old mesh 
 - moved mesh to 'Models' folder
 - Added LODs
Added materials and textures
Updated deploy prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                added industrial crafter model and lods 
 - pipe entry points are slightly longer to coincide with concept. 
Added textures and materials 
Updated prefab with new mesh
 - removed old temp mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated industrial splitter mesh 
   - fixed shader issues
Added textures and setup material
Replaced current splitter mesh with new mesh in prefab. 
   - updated prefab (Jarryd will have to go through this)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new version of the splitter model 
+ LODs 
Just need to texture it now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add busted bogies mesh and LODs
added ao variant to prevent random looking black spots (where it was previously covered over)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added broken rusted bogies for caboose
added staticcaboose.entity prefab variant 
added materials and textures for the new broken bogies
reduced the size of existing bogie textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hackweek - Weapon attachment module refresh
Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling 
https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
 
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
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                industrial adapter test mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                industrial crafter test mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - industrial conveyor mesh
- industrial splitter mesh 
entry points fits nicely with the currently pipe radius.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added windows + double sided material variation
updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed issue with baseball bat
- wrong shader & wrong shader settings. 
.mat file mustn't have been committed originally