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1,662 Commits over 4,414 Days - 0.02cph!

5 Months Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
5 Months Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
5 Months Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
5 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
5 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
5 Months Ago
add engineer reinforced upgrades
5 Months Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
5 Months Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
5 Months Ago
updted upgrade placements for engineer and workbench tier 1
5 Months Ago
engineer table stripped - updated
5 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
6 Months Ago
same again
6 Months Ago
removed unnecessary files
6 Months Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
6 Months Ago
renamed new binocular texture sets to conform to the new standard
6 Months Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
6 Months Ago
tier 3 reinforcement plates, lods and prefab setup
6 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
6 Months Ago
workbench tier 1 corpse update
6 Months Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
6 Months Ago
tier 1 workbench empty version
6 Months Ago
tweaked big button diffuse
6 Months Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
6 Months Ago
stool a/b/c/d collision meshes
6 Months Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
6 Months Ago
added an alt version of the big button so they can be coloured.
6 Months Ago
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6 Months Ago
ao resize
6 Months Ago
hab altimeter worldmodel lods, materials and textures
6 Months Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
7 Months Ago
various stools (4) blockout
8 Months Ago
further texture optimizations + removal of unused textures
8 Months Ago
texture optimization pass removed unused ramp_diff.tga
8 Months Ago
grip adjustments to shield
8 Months Ago
ballistic shield blockout and file setup
8 Months Ago
missing .mat files? thanks plastic
8 Months Ago
mortar ammunition lods and materials
8 Months Ago
mortar bipod gibs
8 Months Ago
mortar bipod LODs & textures
8 Months Ago
bbq workshop obj and file structure
8 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
8 Months Ago
update to bbq lods - includes the fork improved last lod - LOD2
8 Months Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
8 Months Ago
mortar blockout + mortar ammunition
8 Months Ago
sks obj files
8 Months Ago
uv fix for bbq proper rotation for bbq fbx and prefab
8 Months Ago
removed unused bakelod material
8 Months Ago
updated materials with spec removed bakelod textures again removed metallic again
8 Months Ago
last change didn't agree with material change - fixed missing spec textures
8 Months Ago
sks world model update - no longer uses bakelod and bakelod textures - removed bakelod textures and materials - textures now spec/gloss workflow instead of metallic - removed old metallic texture sets & updated materials