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Wall Mountable Gun Rack
Added: -Gun rack variants A + B (wood and Metal)
- Rack Pegs small and large
- Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size
- Prefabs of each variant, collision setup and textures/materials
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further fixes to locomotive
- Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
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dressed the locomotive interior,
removed batched renderer script - no more junk flying off
added some wiring
Adding set dressing to the cabin interior give a bit more pop and zaz
Cabin Control Revision
-Raised the height of the control panel + lever
-reduced the height of driver chair
-updated prefab
LOD2 rework for exterior
LOD rework for cabin
Altered Locomotive design
Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal
Altered the Collision Mesh to now accommodate the above changes
Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too.
Adjusted all the materials for the above changes.
updated prefab
adjusted floating geometry to prevent flickering
added workcart chair into locomotive cabin so player can be seated
updated locomotive prefab
finished lods
remade prefab
adjusted decal material cutoff from .25 to .55
updated locomotive prefab
-disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls
added a couple more decals to the black tank under the locomotive to indicate where to refuel.
Updated train mesh
-whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
import settings change for lever
Train Control Lever Setup
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Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks
separated front lights out from the rear lights
scaled the control panel monitor to be 5:3 so it's easier for ui implementation
updated train prefab, hoping i dont break anything
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spas12 remake
remodelled spas12
textures and materials and initial prefab setup
locomotive gibs
(missed one section)
Updated locomotive to include bogies with bones and couplers with bones for animating
Update to the train based on feedback
Removed windows
added ladder at the back of the cabin so people dont get stuck as easily
changed the side steps to be ladders but in the same style as the steps
updated collider in relation to these changes.
(need to change the lods too in relation to these changes)
update to the collision mesh - adjusting for the steps on the side and one set of steps at from going to the door.
Added a slope to steps leading to the door to allow for nice and easy traversal
Adjusted the side steps significantly but ultimately, there's not enough room for a slope to enable easier traversal
added window cutouts to the collision mesh to enable player to receive some damage like the workcarts
Unity doesn't like empties within empties exported from blender apparently, so i made a work-around and fixed the dial needles
updated prefab - needles should work via code now.
updated train fbx with complete control panel lods
updated train prefab
Just need to sort out the control panel needles
Lods for the exterior and interior of the cabin (excluding controls)
combined a lot of the meshes
baked LOD to reduce materials down to 1 material for the exterior of the train
added textures for bakedLOD
reconstructed the prefab
train lods update and progress
prefab update
Train LODs progress
-Lod1 seems to transition nicely with very little vertex colour mask blend popping
-Prefab update
centred train transforms so now there's no offset from the middle of the train
-same for collision mesh
removed unnecessary material for control panel
adjusted decal material
updated train prefab
updated decal mesh
and decal texture
added new control panel with controls
textures
train prefab update
removed unnecessary textures in the green control panel material
added more decals to the decal albedo for the train (still more room for variety and control panel dials)
updated train mesh with some more decals on the exterior and on the cabin interior.
-Adjusted height of the box geometry surrounding the coupler to match couplers on workcarts
-separated out the light materials red/green/white and also headlights so they can be controlled as necessary
updated train mesh
-removed some geometry that wasn't needed in cabin
-added some displaced floor tiles to the walkways so it's not so even
rebaked out uv2 ao for the train - mucho nicer now
fixed a couple vertex paint issues
updated prefab