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1,036 Commits over 3,745 Days - 0.01cph!

2 Years Ago
Wall Mountable Gun Rack Added: -Gun rack variants A + B (wood and Metal) - Rack Pegs small and large - Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size - Prefabs of each variant, collision setup and textures/materials
2 Years Ago
▋▌█▋▊▅▅ ▍▋▇▇▋▆ - ▋▇▍▅▋ ▌▇▄▇ █▄▊▇▄▅ ▊▇▇▋▍▉ - ▌█▇▋▉ ▍▇▅▍▋▊▇▅ ▌▌ ▌▇█▇▉▊█ ██▄▇▅▄ - ▇▇▄▊ ▌▋▌▌ ▉█▆ ▍▍▍▇▊ ▇▇▅▅ ▆▌▍ ▍▇▇▌█▍▍▊ ▆▌▇▋ ▊▋▄█ █▍ ▍▆▍▅█▊▊ - ▄▋▄▋▅▍▌ ▉▇ ▅▆ █▌█▍ ▉▋ ▍▄▉▅ ▋▍ ▇▌▋▆▆▉ - ▄▋▍▋▆ ▇▆▍▍▄▌ █▆ ▆▊▌▄▉ ▉▄▊▆▅▇▄▉ ▇▌▋▌ ▇▊ ▉▍▇█▆▊▊ - ▄▊▊▋▍ ▆▅▌█▇▉▋▆▋▅ ▌▋▉▊▋▊▄ █▆▄▋▅▍ ▇▌▅ ▉▇▍ █▇▍█▆▄▍ ▊▌ █▅▅ ▅▍█▄ ▉▌▊▍▍ ▄ ▆█▋ ▆▄▆▉ ▊▅▍▇▆▆▋▌ ▇▆▉.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
▌▊█▊▋▉█ ▇▆▉▄▍▆ - ▊▍▅▆▉▇▄ ▆▍▍▅▅▍▇ - ▄█▌▇▍█▋ ▍▅▌▌▆▄▅▇ ▉▍▅▇▇▇█▇█ - ▋▉▌▅▌ ▊▇█▌ ▅█▍ ▇▅▄ ▉▉▊ ▋▇ ▇▆▆ ▌▍▇▄▍▌▉ -▄▉▅█▊█▉ ▉▄ ▉███▍▋▇ ▆▋▄ ▋▌▊▋▍▅▉ ▆▄ ▅▉▊▇ - ▊▆▅▍▌ ▍▉▉▄▄▉▆ ▌▌▋ ▇▅▊▄ ▆▍▄▋█ - ▋▅▆▄▆ ▉▇▉▌ ▅▌▅▌ ▋▉ ▇▅▉▋ ▋▄▉ ▅▆▋▍▌ ▉█ ▇█▉ ▉▊▅▋▊█▇ (█▊▄▇ ▋▄ ▊▉▇▅ ▋▅▇▆▍▇) ▆▍ ▄▇ ▆▋▋▅ ▉▊▆▊▅▊ ▋▋▊▆ ▇▅▄ ▅█▅▅███(▊) - ▆▄▆▉ ▆▌▋ ▊▄▄ ▋▌▌▋▄▌▍▇ ▋▇▄█ - ▅▍▌▇▅▉▌ ▆▌'▆ ▇█ ▇▊▍▄▌▋▍▄ ▊▆▊ ▆▅▇▇▇▅▄▋
2 Years Ago
further fixes to locomotive
2 Years Ago
- Fixed last remaining mesh flickering issues - fixed some errors with vertex painting irregularities (on the side vents and fuel for example) - fixed some gaps in the mesh allowing you to see through
2 Years Ago
▄▇▄▋▌▋▆ ▄█▉▆▌▋▆▇ ▅▉▇▋▍▍ ▋▉█▊▌▍ ▍▄▉▇▋▌▉▇▍▊▇ ▉▊▅▊█ ▌▉▇▆▊▄▄▍▄, █▊▉▇▋▊▄▄, ▌▆▄▌▆▉▍, ▆▍█▉▆▌▄ ▋▇▆▊, ▌▇▊▆▌ ▍▊▆▇ ▆▍▍▅▄ ▇█▌▍▉▊▊ ▄█▍▋▊▉▋▅▇ ▌▅▄ ▅▋▋▇▉ █▅▆▍▅ ▋▇ ▍▆▉ ▌▇▅▌▋▊ ▄▌▌▋ ▉▅▇▌ ▅▄▇ ▋ ▍▄▇▉▅▇█
2 Years Ago
dressed the locomotive interior, removed batched renderer script - no more junk flying off added some wiring
2 Years Ago
Adding set dressing to the cabin interior give a bit more pop and zaz
2 Years Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
2 Years Ago
LOD2 rework for exterior LOD rework for cabin
2 Years Ago
LOD1 rework 1 more to go
2 Years Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
2 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
2 Years Ago
finished lods remade prefab
2 Years Ago
adjusted decal material cutoff from .25 to .55
2 Years Ago
updated locomotive prefab -disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
2 Years Ago
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls added a couple more decals to the black tank under the locomotive to indicate where to refuel.
2 Years Ago
Updated train mesh -whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
2 Years Ago
2 Years Ago
import settings change for lever
2 Years Ago
Train Control Lever Setup
2 Years Ago
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2 Years Ago
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2 Years Ago
█▉▌▅▆▌█▊▆ ▅▉█▅▍ ▇▆▆▉ ▅▍▆ ▉▍▆▅▋▄ ▆▅▊▊▄, █▋▊▅▍▄▇▇▉
2 Years Ago
▍▉▌▋▋▋ ▍▋ ▍▍▇▇ ▅▍▄▆ ▆▋▍▋▉▉█▆ ▌▊▋▉, ▌'▍▇ ▆▇▍▋█▅▊▆▊▄ ▇▊▍▅ ▍▄▍▆ ▌██▅█▇ █▅ ▉▌▄ ▍█▌▄ ▉▅ ▄▆▆▊▄ ▉█ ▆▊▅ ▍▉▅▌▊▋▇▍ ▉▌▄ ▍▉▇▇▉▋▆▊ ▊▉▊▇ ▄▍ ▌▋▊ ▋▍▍▌▋▆.
2 Years Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
2 Years Ago
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2 Years Ago
▄▆█▉▇▌▌▊▉ █▆▉▉▆ ▇▌▊▆▌▍▄▋ ▅█▆█▌▍ ▌▍▌▍▊
2 Years Ago
spas12 remake remodelled spas12 textures and materials and initial prefab setup
2 Years Ago
locomotive gibs (missed one section)
2 Years Ago
Updated locomotive to include bogies with bones and couplers with bones for animating
2 Years Ago
Ladder volumes
2 Years Ago
Update to the train based on feedback Removed windows added ladder at the back of the cabin so people dont get stuck as easily changed the side steps to be ladders but in the same style as the steps updated collider in relation to these changes. (need to change the lods too in relation to these changes)
2 Years Ago
update to the collision mesh - adjusting for the steps on the side and one set of steps at from going to the door. Added a slope to steps leading to the door to allow for nice and easy traversal Adjusted the side steps significantly but ultimately, there's not enough room for a slope to enable easier traversal added window cutouts to the collision mesh to enable player to receive some damage like the workcarts
3 Years Ago
Unity doesn't like empties within empties exported from blender apparently, so i made a work-around and fixed the dial needles updated prefab - needles should work via code now.
3 Years Ago
updated train fbx with complete control panel lods updated train prefab Just need to sort out the control panel needles
3 Years Ago
Lods for the exterior and interior of the cabin (excluding controls) combined a lot of the meshes baked LOD to reduce materials down to 1 material for the exterior of the train added textures for bakedLOD reconstructed the prefab
3 Years Ago
train lods update and progress prefab update
3 Years Ago
update to LODs
3 Years Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update
3 Years Ago
centred train transforms so now there's no offset from the middle of the train -same for collision mesh removed unnecessary material for control panel adjusted decal material updated train prefab
3 Years Ago
updated decal mesh and decal texture
3 Years Ago
added new control panel with controls textures train prefab update
3 Years Ago
removed unnecessary textures in the green control panel material added more decals to the decal albedo for the train (still more room for variety and control panel dials) updated train mesh with some more decals on the exterior and on the cabin interior.
3 Years Ago
-Adjusted height of the box geometry surrounding the coupler to match couplers on workcarts -separated out the light materials red/green/white and also headlights so they can be controlled as necessary
3 Years Ago
updated train mesh -removed some geometry that wasn't needed in cabin -added some displaced floor tiles to the walkways so it's not so even
3 Years Ago
rebaked out uv2 ao for the train - mucho nicer now fixed a couple vertex paint issues updated prefab