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1,633 Commits over 4,414 Days - 0.02cph!

4 Months Ago
fixes for surplus and reinfored upgrade icons
4 Months Ago
supermarket freezer blockout
4 Months Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
4 Months Ago
missing .mat
4 Months Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
4 Months Ago
adjusted surplus upgrde position
5 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
5 Months Ago
forgot to commit empty filler prefabs
5 Months Ago
added empty states for tier 3 like tier 1 & 2
5 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
5 Months Ago
fixed missing mesh in prefab
5 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
5 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
5 Months Ago
fixed positions for visuals
5 Months Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
5 Months Ago
update manifest
5 Months Ago
updated protorype icon and .item prefab to link to proper icon now
5 Months Ago
update manifest
5 Months Ago
added defensive upgrade icon
5 Months Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
5 Months Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
5 Months Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
5 Months Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
5 Months Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
5 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
5 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
5 Months Ago
add engineer reinforced upgrades
5 Months Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
5 Months Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
5 Months Ago
updted upgrade placements for engineer and workbench tier 1
5 Months Ago
engineer table stripped - updated
5 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
5 Months Ago
same again
5 Months Ago
removed unnecessary files
5 Months Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
5 Months Ago
renamed new binocular texture sets to conform to the new standard
5 Months Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
5 Months Ago
tier 3 reinforcement plates, lods and prefab setup
5 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
5 Months Ago
workbench tier 1 corpse update
5 Months Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
5 Months Ago
tier 1 workbench empty version
6 Months Ago
tweaked big button diffuse
6 Months Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
6 Months Ago
stool a/b/c/d collision meshes
6 Months Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
6 Months Ago
added an alt version of the big button so they can be coloured.
6 Months Ago
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6 Months Ago
ao resize
6 Months Ago
hab altimeter worldmodel lods, materials and textures