1,143 Commits over 4,383 Days - 0.01cph!
Updated workcart so that left and right control levers are now independent from the interior mesh.
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
updated storagemonitor.deployed prefab to contain new asset
Storage Monitor prefab update
Storage Monitor asset
Inital prefab setup. Models, textures, material and lods.
Reactive target mechanism scale fix
Fixed rotation and scale for kayak and gibs.
Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
Fishing village
Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
Fishing Village
Various decorative floats and buoy rings/lods/collision and prefab setup.
Materials and textures.
fishing town
- Further updates to meshes. Adding collision meshes. Update to prefabs
boat monument
updated anchor, barrel and oar decorative positions and adjusted scale.
Anchor / Oar / Barrel decorations.
Models; Lods, Col, Prefab and materials.
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
Fix for missing faces on particular scrap heli panel.
Better normals/smoothing group fix for minicopter.
Tier 1/2/3 workbench missing faces fix
scrap heli gibs, prefab update
updated scrap heli collision
Scrap Heli Carrier with temp collision mesh
changed length of hitch & trough's legs to protrude underground to account for hills.
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
Hitch & Trough: Lods/Col/prefab setup/materials & textures
Battery cell tier 2 materials, textures, prefab, col & gibs
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
Control room panel model/texture/fbx/collision/prefab
removed placeholder white box control room panel
New Bow model & prefab setup. Fbx/col/gibs/materials etc
M249: Converted metallness maps to specular, removed old maps no longer needed.
m249 fbx .meta change which should fix some odd shading skinners are seeing.
Easter Basket model, world model and lods, materials etc
converted m39 from metalness to spec
soda can silencer - shares same uv as the oil filter
renamed oil filter silencer material and removed unused textures
OilFilter Silencer material fix
low res version of the GL ammunition.
Knife model update + reduced lods.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.