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1,247 Commits over 4,230 Days - 0.01cph!

5 Years Ago
Rotated solo sub and resized. resized duo sub lods. separated out the rudders on both. updated prefabs including their sizes back to 1
5 Years Ago
Fixed duo sub interior lod size difference
5 Years Ago
material opacity change for the shadow box has finally come through...
5 Years Ago
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5 Years Ago
fix for missing materials on lower lod levels for the arcade machine
5 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
5 Years Ago
Adjust size and rotation
5 Years Ago
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5 Years Ago
Gibs and collision prefab update
5 Years Ago
Resized textures
5 Years Ago
Solar panel update Reworked solar panel slightly. reworked solar panel cells texture. updated prefab and material.
5 Years Ago
resized textures
5 Years Ago
Solar panel replacement model, textures and material setup lods
5 Years Ago
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5 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
5 Years Ago
fix for l96 visibility
5 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
5 Years Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
5 Years Ago
solo sub intial setup, mesh and lods and 95% of the collision.
5 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
5 Years Ago
Update to Workcart Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
5 Years Ago
Update to workcart model: removed decals from bottom so Petur can place lights without it being awkward. offset other decals that were previously flickering. Had a look at the missing LOD0 headlights but everything seems okay?
5 Years Ago
Removed postit note (again?!) included headlights in export.
5 Years Ago
Offset decals to combat decal flickering
5 Years Ago
Workcart red colour variation: -red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant. -removed ao from where the glass window and frame used to be on the door.
5 Years Ago
removed window from workcart door so the door can be interactable.
5 Years Ago
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5 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed skull spike 3 extra materials in lod 1 and 2 Updated prefab.
5 Years Ago
Rotated workcart and gibs 180 on the UP axis ;P
5 Years Ago
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