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1,007 Commits over 3,653 Days - 0.01cph!

9 Years Ago
survey charge
9 Years Ago
Landmine + everything except lods
9 Years Ago
updated plate armour textures/materials
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
female character , textures and lods
9 Years Ago
pistol and all the files!
9 Years Ago
bone club fbx + mats + textures+ lods etc
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
fixed bullets in pistol texture
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
updating revolver textures and material
9 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
9 Years Ago
updated lods for the rpg
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
legs LODS01 uv fix
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
updated lod uvs for the torso
9 Years Ago
head 1 fixed lod uvs.
10 Years Ago
playerskin2 tga
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
updated head 2
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
feet prefab
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
new meshes body meshes
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
checking in shotgun with material and textures
10 Years Ago
Adding AK, textures and lods
10 Years Ago
emmisive open and closed textures
10 Years Ago
checking in new lods, transition should much smoother.
10 Years Ago
lods plus highres
10 Years Ago
keypad, textures plus lods
10 Years Ago
Adding lods for the smoke stack, hopefully in the right place this time ;)
10 Years Ago
updated smokestack just need to lod and add foliage.
10 Years Ago
smoketower blockin fbx plus prefab and temp materials
10 Years Ago
burlap neck fix
10 Years Ago
hammer lods!
10 Years Ago
adding new bolt rifle textures & materials
10 Years Ago
checking in metal plate helmet and textures
10 Years Ago
burlap shirt fix...hopefully.