1,051 Commits over 3,806 Days - 0.01cph!
bone club fbx + mats + textures+ lods etc
fixing rotations and scales of rpg fbx's
smoke grenade fbx + lod +prefab + materials + textures
rpg 4, fbx + prefab + textures + Material + lods
RPG type 3 fbx + prefab + textures + material + LODs
fixed bullets in pistol texture
rpg 2 + lods + prefab + textures + material
updating revolver textures and material
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
rpg fbx + textures + material + lods + prefab (lod needs improvement)
bean can grenade fbx + lods + prefabs + textures + materials
3 new heads fbx's, prefabs + materials
skull fbx + prefab + mat + textures
updated lod uvs for the torso
playerskin2.tga was moved apparently :s
playerskin2 materials plus textures
hands and feet prefabs + fbxs
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
checking in shotgun with material and textures
Adding AK, textures and lods
emmisive open and closed textures
checking in new lods, transition should much smoother.
keypad, textures plus lods
Adding lods for the smoke stack, hopefully in the right place this time ;)
updated smokestack just need to lod and add foliage.
smoketower blockin fbx plus prefab and temp materials
adding new bolt rifle textures & materials
checking in metal plate helmet and textures
burlap shirt fix...hopefully.
checking in fixes for the model errors concerning the burlap trousers and shirt
checking in the plate armor with fixes to the mesh, textures should already be up?
adding chest plate armour
adding gloves (which need skinning properly) and adding feet with textures
basic torso prefab, hopefully this time not empty