1,222 Commits over 4,018 Days - 0.01cph!
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M39, lods world model and view model and textures
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Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
Slot machine , fbx and prefab set up, + arm animation.
plastic finally allowed me to find the .mat change for the l96
removed old unused ao and metalness textures for l96
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
changed size of L96 normals
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8x scope, materials, prefab and collision mesh
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
compound bow, lods and prefab
alternative red door for bandit town
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
alternative material for clothes on clothing line for some variety.
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
Shelves 2, 3 and 3v2 have 150% size increase
Old shelves and variations, prefabs, collision meshes.
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
plant pot fbx update with collision meshes
plant pot fbx fixes and moved them to the appropriate folder
basic washing line 1.5m and 3m + other fbx moves.
towel and jumper fbx fixes + moved some files to appropriate model folder
Sofa prefab, collision and LODs + pattern variant.
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
kettle/milkchurn/moonshine bottle pivots fix
plant fbx resized 200% and pivots fixed
individual book prefabs. no lods, 100 triangles and under for each.
old book materials and textures + 4 pile variations.
handsaw + plant pots meta
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
individual clothes prefabs. Materials and lods
antirad pills fbx prefab etc
various signs: metal, wood and tarp
various pots, kettle, moonshine bottle and milk churn
something went wrong with the textures being unassigned to the rocking chair composite material
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity