1,671 Commits over 4,414 Days - 0.02cph!
added broken rusted bogies for caboose
added staticcaboose.entity prefab variant
added materials and textures for the new broken bogies
reduced the size of existing bogie textures
Hackweek - Weapon attachment module refresh
Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling
https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
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industrial adapter test mesh
industrial crafter test mesh
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- industrial conveyor mesh
- industrial splitter mesh
entry points fits nicely with the currently pipe radius.
added windows + double sided material variation
updated prefab
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fixed issue with baseball bat
- wrong shader & wrong shader settings.
.mat file mustn't have been committed originally
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Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
cached texture fix on pickaxe and hatchet viewmodel
textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions
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added gibs for the handcar
updated prefab
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab
Update to Handcar
- updated materials and textures
- tarp wind flappiness
prefab update
fractured both lower sections of the broken door
updated prefab
handcar low poly finished and baked
- replaced test mesh with final low poly
-added ao and normal to preview
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update to basemesh 95% there
- size more balanced, nicer to stand on
- working out mechanism
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attempt to fix flickering tarp on zipline platforms
- i suspect it's the same compression issue we had on the locomotive.
- set fbx compression to low to check if it's the same issue
it forgot the emission and ao texture
Caboose Update:
- added neon Cashier sign above cage + LODs
- combined caboose and cashier neon lods
- included texture into the caboose neon and bulb texture set
- updated prefab and caboose prefab
caboose update:
added LODs for the caboose wagon
baked down materials for the last LOD to 1 material
entity prefab update
ao texture wasn't included in previous commit for some reason
created a bulb asset and lods - added it to the wall lamp prefab
packed texture it into the neon signs texture set.
renamed textures and material accordingly
merge from locomotive_flicker_fix
set import mesh compression to low
update to decal and locomotive mesh
merge from locomotive_flicker_fix