userPilgrimcancel

1,097 Commits over 3,806 Days - 0.01cph!

9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
fixed bullets in pistol texture
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
updating revolver textures and material
9 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
9 Years Ago
updated lods for the rpg
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
legs LODS01 uv fix
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
10 Years Ago
updated lod uvs for the torso
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
playerskin2 tga
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
updated head 2
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
feet prefab
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
new meshes body meshes
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
alternative eye texture
10 Years Ago
head 2 albedo and normals
10 Years Ago
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
10 Years Ago
checking PO for head 2 - default
10 Years Ago
sad op take 2
10 Years Ago
- sad fixed origin point
10 Years Ago
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
10 Years Ago
fixing nose and adjusting origin points of the morphs for head 2
10 Years Ago
adjusted origin points for the morphs for the 3rd head
10 Years Ago
checking in morphs for head 1
10 Years Ago
head 2 sad blendshape
10 Years Ago
re-checking in head 2 with teeth and eyes attached
10 Years Ago
checking in head 2 with morphs
10 Years Ago
morphs for head3 for alex to check out
10 Years Ago
added lods in the file for alex
10 Years Ago
checking in black male variant head and texture for alex to skin
10 Years Ago
adding brick textures for dan
10 Years Ago
checking in shotgun with material and textures
10 Years Ago
uploading source files for ak
10 Years Ago
Adding AK, textures and lods
10 Years Ago
adding max file for storage box
10 Years Ago
resized storage
10 Years Ago
no need for this one now