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1,137 Commits over 3,897 Days - 0.01cph!

2 Years Ago
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2 Years Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
2 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
2 Years Ago
textures (it missed them for some reason)
2 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
2 Years Ago
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2 Years Ago
added gibs for the handcar updated prefab
2 Years Ago
updated mesh
2 Years Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
2 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
2 Years Ago
fractured both lower sections of the broken door updated prefab
2 Years Ago
albedo
2 Years Ago
textures wip
2 Years Ago
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
2 Years Ago
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2 Years Ago
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2 Years Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
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2 Years Ago
▄▆▋▄▉ ▅▋█▋▆▇ - ▍▆▄▉▄ ▌▄▊█▇▋▆▍▋ ▊▉▇▄▄███▅ + ▍▇▆▋ ▋█▋ ▊██▆▇▍▍█ ▉▇▇ ▍▋▆▆▍ - ▌▆▌▉▇ ▇▋▌▌█ ▄▅▆▌▅ + ▆▅▊▊ ▆▋▊█▋▉▍ ▉▋▄▉▋▍ ▊▇▇█▌
2 Years Ago
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2 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
2 Years Ago
it forgot the emission and ao texture
2 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
2 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
2 Years Ago
ao texture wasn't included in previous commit for some reason
2 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
2 Years Ago
merge from locomotive_flicker_fix set import mesh compression to low
2 Years Ago
update to decal and locomotive mesh
2 Years Ago
merge from locomotive_flicker_fix
2 Years Ago
updated prefab with material changes to decal mesh
2 Years Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
2 Years Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
2 Years Ago
Unicycle Substance Source files
2 Years Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
2 Years Ago
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2 Years Ago
▉▌▄▆▊▊▆▇ ▌▇▋▌▉▄▇ ▇███ - ▌▅▆▋▇ ▍▍▅██ █▌▋▉▅▉ ▌▌▆ ▋▆▍▉ - █▄▇▇▉▉▅█▅ (▋▌▅▄▆▄▋ ▇▋▉▌▌▇) ▉▍▆██▉ ▉▆▊▅▌ - ▊▋▋▄▉█▊▆ ▍▇▅ ▍▇▄▆▋▄▍▄▋, ▅▊▄█▇▅▅▄▊ ▍▍▄▋▇█ ▉▆▋ ▋▇▌▉▍▄▇▄ ▌▇▅ ▋▉▇▊▇
2 Years Ago
testing out some graffiti on the exterior of the caboose texture and material
2 Years Ago
added ladder to rear and on the side at the front.
2 Years Ago
added a little rug at the foot of the cashier/cage
2 Years Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
2 Years Ago
rug lods
2 Years Ago
added neon lettering for CABOOSE signs materials and textures
2 Years Ago
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2 Years Ago
caboose update created carpets to complement the direction of travel materials and textures prefab and scene update
2 Years Ago
added 2 new variations for the ground junk straight prefabs added poker card junk piles (using the poker table textures) updated caboose entity and scene
2 Years Ago
caboose update: re-arranged pokertable and blackjack table altered the height of the slotmachine table removed poker table and blackjack table DetailColliders added green rug skin material and textures added cantina stool albedo skin -> from red to brown added shelf in cage and candles updated prefab and scene