userPilgrimcancel

1,267 Commits over 4,048 Days - 0.01cph!

1 Year Ago
plastic likes to randomly exclude some .mat files eh
1 Year Ago
missed files
1 Year Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
1 Year Ago
shadowbox for slotmachine fix
1 Year Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
1 Year Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
1 Year Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
1 Year Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
1 Year Ago
.mat files suddenly appearing
1 Year Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
1 Year Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
1 Year Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
1 Year Ago
fixed wrong gib mesh rotation for the small storage box
1 Year Ago
fixed gear distant LOD (LOD2) missing face
1 Year Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
1 Year Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
1 Year Ago
fixed slotmachine shadowproxy box not casting shadows
1 Year Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
1 Year Ago
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1 Year Ago
played myself, there was one more tiny instance
1 Year Ago
fixed all cases of mesh flickering on the powerline platforms
1 Year Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
1 Year Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
1 Year Ago
updated prefab (adjusted light position also)
1 Year Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
1 Year Ago
attack heli turret gibs prefab update
1 Year Ago
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1 Year Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
1 Year Ago
test mesh for turret
1 Year Ago
bbq collider fix
1 Year Ago
fixed vending machine gibs
1 Year Ago
fixed hole in slot machine deposit slot
1 Year Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
1 Year Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
1 Year Ago
Feedback fixes for the old tv consistent fbx mesh data name set layer to world added the missing collision adjusted culling distance added prefab variants on/off
1 Year Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
1 Year Ago
old tv lods and prefab
1 Year Ago
old tv lods and folder restructure prefab setup
1 Year Ago
added uv2 to tv and base emission texture updated textures
1 Year Ago
old tv model setup (needs lods)
1 Year Ago
resized textures for light fitting
1 Year Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
1 Year Ago
updated diver assault rifle cinematic material with correct textures
1 Year Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
1 Year Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
1 Year Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
1 Year Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
1 Year Ago
merge from main
1 Year Ago
Texture resizing
1 Year Ago
Diver Assault Rifle LODs, materials and textures