1,097 Commits over 3,806 Days - 0.01cph!
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minicopter improvement wip
taking a look at fixing some minicopter mesh issues
greatly improved uv's and normal maps
retexture wip
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added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna
included higher res textures and materials with custom settings.
prefab setup
added lights to the makeshift snowmobile, both front lights and a rear break light.
lods, textures and materials. Updated prefab
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created a new landmine asset to replace the old landmine
models, textures, material, LODs and prefab setup
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added a new drybox container to replace the buoyant backpack that appears when subs are destroyed
model, textures, lods, collision and prefab setup
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update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
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include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
updated snowmobile albedo and ao
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some extra changes/improvements and optimisations to the snowmobile
separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks
merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated
saved on a bunch textures and materials, removed all unnecessary textures/materials
updated snowmobile prefab
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updated snowmobile mesh.
removed unnecessary joint aka 2 less bones needed
Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
Added damage mask for tomaha
updated materials accordingly
Combined rear seat storage with snowmobile
widened boots and skiis to 1m (i think this what billb asked for?)
updated prefab
update to rear storage seat model
elongated metal bar. Now it looks like the rear passenger wont fall off
Added fuel gauge to snowmobile
added fuel gauge LODS
Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset
Lods for the new track and appended to snowmobile
updated prefab
fuel gauge for snowmobile
initial setup
materials and textures
needs lods
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Added rear storage/seat gibs
updated prefab
updated decal sheet to include the fuel gauge
updated the model to fix the tilt in the track, also resized it a little to compensate for the change
renamed track textures to old UV3 naming convention
added rear storage and extra seat, textures/materials and lods
updated materials for the snowmobile
updated prefab.
include .mat for the change of textures.
Materials properly applied.
updated snowmobile model and textures
rear suspension and track fix, ski shoulder 'boot' fix
separated front and rear lights
updated materials and prefab