userPilgrimcancel

1,301 Commits over 4,414 Days - 0.01cph!

30 Days Ago
missed small shark material
30 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
30 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
31 Days Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
31 Days Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
31 Days Ago
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
32 Days Ago
ao optimization
32 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
32 Days Ago
added postit note to dartboard - updated textures and prefab
32 Days Ago
32 Days Ago
missed materials
33 Days Ago
missing mats
33 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
33 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
33 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
33 Days Ago
33 Days Ago
wooden loot crate 1 lods and gibs
35 Days Ago
texture updates to wooden crate 1 rezised and optimized
35 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
36 Days Ago
crashed satellite LODs
36 Days Ago
forgot meta apparently
36 Days Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
36 Days Ago
changed positional height of the powerline_pole_a fbx steps removed them from the fbx into its own object so they can be turned on and off will need setting up by the code-person
37 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
37 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
37 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
48 Days Ago
world model for masterkey, LODs and collision
48 Days Ago
master key for apartments viewmodel and textures
55 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
56 Days Ago
texture optimisation
56 Days Ago
wooden crate 2 lods and gibs
56 Days Ago
crate texture update
57 Days Ago
texture update to wooden crate 2
57 Days Ago
remaining items
57 Days Ago
elite crate and wooden crate 2
2 Months Ago
removal of unused meshes and textures
2 Months Ago
satellite lods
2 Months Ago
supermarket freezer lods
2 Months Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
2 Months Ago
supermarket freezer mesh and texture updates
2 Months Ago
update to crashed satellite
2 Months Ago
made clan map more like paper with the limited shader functionality
2 Months Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
2 Months Ago
satellite model + textures and materials uv2 with composite ao baked
3 Months Ago
satellite blockout progress
3 Months Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
3 Months Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
3 Months Ago
pooltable new mesh - texture wip
3 Months Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
3 Months Ago
added dartboard new model, lods and gibs added icon