1,097 Commits over 3,806 Days - 0.01cph!
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various source files for audio equipment
scientist suit alternate material for NVGM source
fixed issue with baseball bat
- wrong shader & wrong shader settings.
.mat file mustn't have been committed originally
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Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
cached texture fix on pickaxe and hatchet viewmodel
textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions
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added gibs for the handcar
updated prefab
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab
Update to Handcar
- updated materials and textures
- tarp wind flappiness
prefab update
fractured both lower sections of the broken door
updated prefab
handcar low poly finished and baked
- replaced test mesh with final low poly
-added ao and normal to preview
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update to basemesh 95% there
- size more balanced, nicer to stand on
- working out mechanism
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attempt to fix flickering tarp on zipline platforms
- i suspect it's the same compression issue we had on the locomotive.
- set fbx compression to low to check if it's the same issue
it forgot the emission and ao texture
Caboose Update:
- added neon Cashier sign above cage + LODs
- combined caboose and cashier neon lods
- included texture into the caboose neon and bulb texture set
- updated prefab and caboose prefab
caboose update:
added LODs for the caboose wagon
baked down materials for the last LOD to 1 material
entity prefab update
ao texture wasn't included in previous commit for some reason
created a bulb asset and lods - added it to the wall lamp prefab
packed texture it into the neon signs texture set.
renamed textures and material accordingly
merge from locomotive_flicker_fix
set import mesh compression to low
update to decal and locomotive mesh
merge from locomotive_flicker_fix
updated prefab with material changes to decal mesh
Translated some more parts of the mesh to the decal FBX
updated locomotive fbx respectively
adjust some geometry.
committing here now that i know i haven't broken the locomotive:
- separated out all of the decals and some of the yellow strips
- updated lods and prefab
- added decal renderer and decal cull to the decals
no idea if fix works yet
Unicycle Substance Source files
made changes to decals on the caboose
added decal renderer & decal cull scripts.
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