userPilgrimcancel

1,696 Commits over 4,444 Days - 0.02cph!

3 Months Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
3 Months Ago
improvements to the muzzle attachment setup unified origin point for these attachements to be at their base - makes placement much easier used prototype 17 as an example and updated its muzzle attachment positions
3 Months Ago
merge from main
3 Months Ago
fixed large planter gibs spawning upside down
3 Months Ago
improved first person and specifcally 3rd person muzzle brake positioning for the following: sks, thompson, sar, pistol revolver, space lr300, pump shotgun, prototype 17, mp5, m4 shotgun, m249, m16, hmlmg, custom smg and handmade smg
3 Months Ago
optimised LOD0 of the burlap sack, much cheaper than before.
3 Months Ago
fixed spelling mistake on shipping container decal
3 Months Ago
rug culling distance now matches bear rug
3 Months Ago
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p. now it uses the proper sfx. added two sound fields to torchweapon script to allow the usage of the sound definitions.
3 Months Ago
fixed industrial torch 3p sfx not playing now it does
3 Months Ago
fixed the launch site silos having innacurate collsion mesh. now much more accurate to the shape of the silo
3 Months Ago
fixed torch ignite and extinguish sounds in third person
3 Months Ago
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
3 Months Ago
fixed further issues with the low object quality. back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
3 Months Ago
fixed see-through ceiling for the supermarket on low object settings. LOD1 was missing parts of the mesh
3 Months Ago
fixed spas12 3p deploy sound added a dedicated spas 12 deploy sound definition and replaced the sawed-off deploy and pump sounds to match first person
3 Months Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
3 Months Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
3 Months Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
3 Months Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
3 Months Ago
removed duplicate ligths from military tunnels scene 2 prefab
3 Months Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
3 Months Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
3 Months Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
3 Months Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
3 Months Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
3 Months Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
3 Months Ago
cherry picking from single shot world model
3 Months Ago
cherry picking from door key world model 2
3 Months Ago
cherry picking from door key world model
3 Months Ago
cherry picking from fog machine world model 2
3 Months Ago
cherry picking from fog machine world model
3 Months Ago
cherry picking from fishing tackle world models
3 Months Ago
cherry picking from small spike world models 2
3 Months Ago
cherry picking from small spike world models
3 Months Ago
cherry picking from weapon rack world models 2
3 Months Ago
cherry picking from weapon rack world models
3 Months Ago
cherry picking from small spikes worldmodel
3 Months Ago
cherry picking from tincan alarm and floor spikes worldmodel
3 Months Ago
cherry picking from landmine worldmodel 2
3 Months Ago
cherry picking from landmine worldmodel
3 Months Ago
cherry picking from workbench worldmodels 2
3 Months Ago
cherry picking from workbench world models
3 Months Ago
cherry picking from netting world model
3 Months Ago
cherry picking from netting world model
3 Months Ago
cherry picking from ladder world model
3 Months Ago
cherry picking from corn world model
3 Months Ago
cherry picking from small shark 2
3 Months Ago
cherry picking from small shark
3 Months Ago
cherry picking from sleepingbag worldmodel 2