3,108 Commits over 2,345 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Fix formatting not working for bullet/numbered lists for the in-game news
                
                
                
                
             
         
        
            
            
            
                
                Fix in-game news header stretching/squishing
                
                
                
                
             
         
        
            
            
            
                
                Show "not in service" on the ferry's sign if the ferry is going to be removed
                
                
                
                
             
         
        
            
            
            
                
                Wait a second after sending the nexus.redirect command before kicking the player off the server
Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering
Should fix the game stalling for a bit before you see the loading screen saying you're changing servers
Might fix passengers in vehicles needing to manually reconnect in transfers
                
                
                
                
             
         
        
            
            
            
                
                Fix some incorrect transformation in RepositionEntitiesFromTransfer
Add some logging to troubleshoot why positions might go bad after a transfer
                
                
                
                
             
         
        
        
            
            
            
                
                Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring
Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
                
                
                
                
             
         
        
            
            
            
                
                Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
                
                
                
                
             
         
        
            
            
            
                
                Allow hot air balloons to transfer servers
                
                
                
                
             
         
        
            
            
            
                
                Clear LoadingAfterTransfer flag before disabling transfer protection
This issue made helicopters not know that one player on the helicopter is ready to play
Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
                
                
                
                
             
         
        
            
            
            
                
                Auto disable transfer protection on load for helicopters without a driver, just in case that happens
                
                
                
                
             
         
        
            
            
            
                
                ForceUpdateTriggers for the previous heli driver after a passenger takes over
                
                
                
                
             
         
        
            
            
            
                
                Abort the waiting for players loop on the client if disconnected from the server
                
                
                
                
             
         
        
        
        
            
            
            
                
                FP.ArrayPool fixes to not return too small buffers
                
                
                
                
             
         
        
            
            
            
                
                Fix broken reading delta protos (player ticks)
Game seems to run fine in the editor now
                
                
                
                
             
         
        
            
            
            
                
                Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
                
                
                
                
             
         
        
            
            
            
                
                Experimenting with updated protobuf codegen which doesn't copy data around as much
                
                
                
                
             
         
        
            
            
            
                
                Support using cached servers for servers in favorites.cfg on the favorite servers tab
                
                
                
                
             
         
        
            
            
            
                
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                 Fix NRE when clicking on the action button for heroes linking to the item store
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect behaviour for handling different ports when checking favorites on the server browser
This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though)
Make connecting to servers skip the protocol discovery if a valid protocol was already given
Change protocol discovery to work even if server.port was given instead of server.queryport
                
                
                
                
             
         
        
            
            
            
                
                Fix transfer protection not disabling for your mounted entity if it's not a vehicle
                
                
                
                
             
         
        
            
            
            
                
                Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
                
                
                
                
             
         
        
            
            
            
                
                Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
                
                
                
                
             
         
        
            
            
            
                
                Don't allow dead players to transfer servers
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cherry pick 
95091 + fixes after rebase
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reapply helicopter changes from 
71402, 
71406, 
71415
Fixes mini and scrap helis falling into the ocean when flying to another zone
                
                
                
                
             
         
        
            
            
            
                
                Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score
Updated FP.Nexus to expose refresh method
                
                
                
                
             
         
        
            
            
            
                
                Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
                
                
                
                
             
         
        
            
            
            
                
                Merge from favorites_fixes
                
                
                
                
             
         
        
            
            
            
                
                Fix funky TOD behavior on nexus enabled servers, hopefully
                
                
                
                
             
         
        
        
            
            
            
                
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                Maybe fix hostile UI sometimes not showing if you're inside a safe zone
                
                
                
                
             
         
        
            
            
            
                
                Fix index out of range sometimes when clicking on the clan announcement textbox for editing
Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
                
                
                
                
             
         
        
            
            
            
                
                Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
                
                
                
                
             
         
        
            
            
            
                
                Fix nexus map not filling the screen when zoomed out on ultrawide displays
                
                
                
                
             
         
        
            
            
            
                
                Fix client crash when loading clan score events
                
                
                
                
             
         
        
            
            
            
                
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