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3,103 Commits over 2,345 Days - 0.06cph!

3 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from main
3 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
3 Months Ago
Missed a loading indicator
3 Months Ago
Merge from main
3 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
3 Months Ago
Clean up new loading status indicators
3 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
3 Months Ago
Disable read/write on a bunch of larger models that shoudln't need it
3 Months Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
3 Months Ago
Fix skin viewer not working (need to use GameManager to instantiate)
3 Months Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
3 Months Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
3 Months Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
3 Months Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
3 Months Ago
Delete BuildPrefabs (unused)
3 Months Ago
Merge from main
3 Months Ago
Disable using cached prefab list to build asset bundles
3 Months Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
3 Months Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
3 Months Ago
Mark divesite shipping container collision mesh as readable
3 Months Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
3 Months Ago
Merge from main
3 Months Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
3 Months Ago
NRE fixes when camera or sky are destroyed on scene unload
3 Months Ago
3 Months Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
3 Months Ago
Fix some issues running the editor using bundles instead of repo assets
3 Months Ago
Mark a bunch of collision meshes as R/W
4 Months Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
4 Months Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
4 Months Ago
Fix client+server compile
4 Months Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
4 Months Ago
Fix asset scenes never finishing loading when running as server
4 Months Ago
Remove debug file
4 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
4 Months Ago
Server compile fixes
4 Months Ago
Merge from main
4 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
4 Months Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
4 Months Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
4 Months Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
4 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
4 Months Ago
Fix some collision meshes not being R/W
4 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
4 Months Ago
Merge from main
4 Months Ago
WIP using scenes to speed up asset warmup
4 Months Ago
Merge from main
4 Months Ago
Merge from fix_eager_cctor