448 Commits over 1,888 Days - 0.01cph!
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Fix passthrough not showing for windmills, solar panels, and fuel generators
Fix batteries displaying the wrong passthrough on the wire tool UI
Storage monitor icon
Allow deploying storage monitors onto the large wooden box
Merge from storagemonitor
Fix placement position on TC
Fix the storage monitor providing information even when it's not powered
Merge from storagemonitor
Merge from wiretoolmeasure
client.connect will now fill in the connection screen properly and add the server to your history
Allow read+write on color picker textures (and skip them in the import analyzer)
Fix more possible NREs in ForceUnderwear
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Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons
Fix broken queryport option
Fix possible NRE in SteamInventory
Merge platform changes from experimental branch
Cherry pick font asset changes
Revert ProjectSettings changes
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Cherry pick Mac IL2CPP build fixes
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Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Don't skip hidden items when exporting for Rust+
Camera overlay asset update so they scale a bit nicer
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Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
Fix scope overlay changing size with uiscale
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Fix typo (banit -> bandit)
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
Fix NRE for entities which do not have a network group
Fix UICompass using the wrong material after toggling active
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
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app.info fixes: was giving an NRE because the companion server was not running
Truncate server hostname for pairing notification
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Add app.listenip to set the IP address the companion server should listen on (optional)
Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional)
Add app.info to display which IP addresses and ports the companion server is currently using