userlamalovecancel
reporust_rebootcancel

2,785 Commits over 1,950 Days - 0.06cph!

1 Year Ago
Allow leaving your clan from anywhere instead of only at the clan table
1 Year Ago
Pass player controlled clan related text through the chat filter
1 Year Ago
Only show the "try again" message for errors which should just need a retry
1 Year Ago
Allow loading clan info for bot players in the editor for easier testing
1 Year Ago
Load clan info for players when they spawn instead of only when they connect Load clan info for all sleepers when starting up the server
1 Year Ago
Simplify the check to see if another player is in the same clan as you when showing nametags
1 Year Ago
Don't cancel the whole crafting queue when the player goes to sleep anymore Make sure crafting doesn't update while the player is sleeping or transferring Don't allow crafting queue changes while transferring
1 Year Ago
WIP saving and loading for the crafting queue
1 Year Ago
Merge from nexus (clan system fixes)
1 Year Ago
Merge from main
1 Year Ago
Hide the clan rank creator when the player doesn't have permission to create ranks
1 Year Ago
Show a specific error message when creating a new clan rank fails because the text is invalid
1 Year Ago
Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
1 Year Ago
Don't show sleeping clan members on the map
1 Year Ago
Add null checks to tech tree UI for when the item's sprite is null
1 Year Ago
Fix Rust+ clan announcement notifications never being sent
1 Year Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
1 Year Ago
Set icons for the nexus join modal
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
1 Year Ago
Merge from nexus
1 Year Ago
Network++
1 Year Ago
Add ferry avoid triggers to oil rigs
1 Year Ago
Add ferry avoid trigger to cargo ship
1 Year Ago
Merge from main
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Disable nexus.serverListEnabled by default in builds
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Adjust RPC message TTL based on the timeout duration
1 Year Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
1 Year Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Merge from nexus + manifest
1 Year Ago
Merge from main
1 Year Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
1 Year Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
1 Year Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
1 Year Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
1 Year Ago
Fix neon sign paintable layers not being transparent in unpainted areas
1 Year Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
1 Year Ago
Merge from nexus
1 Year Ago
Reapply changes to ferry terminal
1 Year Ago
Merge from main
1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet