2,828 Commits over 2,041 Days - 0.06cph!
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Fix being unable to open the takeover pages for things that were already purchased
Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
Move coconut underwear screen back to its proper folder
Re-add the reveal animation for one prefab
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Support reveal animations for the pack screens
Update Facepunch.Flexbox again
Remove max width on description text
Add the menu background override back
Finish the rest of the prefabs
Progress on hooking the prefabs up
Opening and closing the separate pages
Add a custom editor for burst cloth to check for incorrectly cached data and clear it
Clear old cached data from viewmodel prefab
Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
Set the default font asset in TMP
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
Fix UIEffect on CoverImage
Fix cover image sizing weirdness
Add a CoverImage component
Add components to allow overriding the menu's background with a different image
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks
Fixes NRE when making sure the console handling is turned off
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Add -noconsole command line option to disable the console handling on windows dedicated servers
Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
Remove "{player} is sharing the account 0" log message
Possible fix for legacy furnace not dropping
Rotate the object around the pan offset
Reset camera button resets pan and zoom too now
Support rotating the brush with the movement direction of the mouse
Set the paintbrush brush to use this mode instead of random rotation
Prevent tooltips from opening upwards when they would be close or beyond the top of the screen
Fix UI behind the sign paint UI still being somewhat interactable
Fix performance regression when painting high res signs like the XXL one
Add slider to control brush spacing
Add paint.brushSpacing convar to control it from binds too
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
Add spray brushes with random rotation
Fix paint object turning black when the light is off and it's night time
https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
Add color picker tool
Fix gap between slider and textbox
Fix 3D paintables (egg suit) not painting in the right position
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them
They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
Keep store item elements all the same height